Chris_Nightwing
First Post
I'm not sure on the matter of using bonuses for to hit and damage, or just one, or neither, but I think there's an elegance to having Str associated with some weapons and Dex with others, whether that be through said bonuses or via ability requirements.
To prevent Dex becoming an uber-stat there are a couple of options. Make heavier armour actually provide a superior AC, even compared to Dex 20. Have initiative separated from ability checks in some manner (indeed, weapon speeds are tempting initiative modifiers here). Allow shield-users to use strength instead of dexterity for saving throws. Lots of ideas.
To prevent Dex becoming an uber-stat there are a couple of options. Make heavier armour actually provide a superior AC, even compared to Dex 20. Have initiative separated from ability checks in some manner (indeed, weapon speeds are tempting initiative modifiers here). Allow shield-users to use strength instead of dexterity for saving throws. Lots of ideas.