Re
Never had a problem with the Uber NPCs. Never really used them, so I won't have a problem with the first change at all. Total non-factor for most DMs.
I don't mind if they shrink the number of gods as long as they do a better job detailing each god. No more cookie cutter priests with access to every spell every other priest can use. No more feat requirements to get unique spells for a particular god.
The best change they ever made in 2E Forgotten Realms was the creation of unique priests with unique capabilities for each god. After that change, the number of people playing priests increased in my campaigns.
Gods with different portfolios should not have priests alike to other deities. D and D has always been very lazy with priest design. I hope they dedicate more design effort to priests. The priest class has the most room for creative game design, they should take advantage of it.
Never had a problem with the Uber NPCs. Never really used them, so I won't have a problem with the first change at all. Total non-factor for most DMs.
I don't mind if they shrink the number of gods as long as they do a better job detailing each god. No more cookie cutter priests with access to every spell every other priest can use. No more feat requirements to get unique spells for a particular god.
The best change they ever made in 2E Forgotten Realms was the creation of unique priests with unique capabilities for each god. After that change, the number of people playing priests increased in my campaigns.
Gods with different portfolios should not have priests alike to other deities. D and D has always been very lazy with priest design. I hope they dedicate more design effort to priests. The priest class has the most room for creative game design, they should take advantage of it.