ruleslawyer said:
To the OP: You may want to split off some of the other topics for discussion, since I feel like there's a lot more to your post than just the Realms.
As to the "too many high-level NPCs": I agree that FR has too many of them. However, I also think that it's very relevant to the issue that seems to get discussed all the time: Namely, the role of the Chosen of Mystra as "Mary Sue NPCs".
I'm afraid I don't agree with this. Game materials are game materials, and novels are novels. Unless events portrayed in novels bleed over into game materials (which, sadly, they do all the time), I don't think that DMs and players need to pay attention to anything in them for the purposes of the game. I don't care if the Simbul destroys five hundred Red Wizards of Thay and sixty-five beholders in some novel; it doesn't say "d20" on the cover, so it don't apply to my game.
I disagree with you on this (of course). I'm not going to sit down and count how many levels the Simbul needs to have in order to roast sixty-five beholders (her game stats don't reflect that anyway), but what she did "in some novel"
is part of the FR world, as far as I'm concerned.
If Thay came up with a clever plan to attack Aglarond last year, but the Simbul annihilated it single-handedly, it's not just going to appear in a novel, it's going to appear in songs and tales sung around Aglarond and eventually all over Faerun.
Of course, it could be that FR is now based on the novels, rather than the other way around, and that is harming the setting.
If you take the figures in the Volo's Guides, the Menzoberranzan boxed set, and some other materials literally, there can be hundreds if not thousands of epic-level spellcasters in relatively small regions of Faerun. One of the best things that WotC did in 3e was to trim down these numbers somewhat, and they could go further. But I don't see the Chosen as part of that problem. There are a grand total of eight of them (plus one dead, and yes, I'd prefer her as a powerless, advice-giving spirit rather than a silver weredragon ghost archmage or whatever they're making her these days), and they all have very, very big fish to fry.
They don't seem to have big fish to fry. They're so much more competent (and powerful!) than the villains that the setting needs to add new villains to compete with them. However, if these new villains are capable of matching the Chosen, then they will overwhelm the PCs. Also, I think Mystra simply has too much "power" in the setting, numbered in many things, Chosen but one facet of that. If the novels could depower them somehow, that might fix the problem, but short of ambushing all nine Chosen and doing something to them, the only way to depower them is to strike down Mystra, who should be removed from her pedestal anyway. I always thought a deity of magic was a dumb idea.
Elminster isn't Superman; he can't hover in orbit with super-hearing and swoop down at Mach 10 to save children from being run over by dung-carts, pull kittens out of trees, or what have you.
He certainly seems like Superman in the setting, although of course he's dealing with all these big threats that in another setting PCs would be dealing with.
Dove, Qilue, and Storm are hardly at world-shaking power level anyway
Does anyone remember the novel where Storm killed the Bane-Malaugrym? She could surround an entire castle with her silver fire, which was strong enough to keep the Bane-Malaugrym stuck in the castle. She's world shakingly powerful, and people like the Simbul are far more powerful than her.
But then, the much less powerful Liriel Baenre can treat Lolth as her own plaything. "No, I don't feel like hosting Lolth today. Get out!"
And it worked.
Alustriel is busy attempting to hold together a federation in the most dangerous corner of Faerun
Elminster had a much better idea when he gave up being the prince.
the Simbul has to contend with eight evil archmages and a host of lesser wizards
Isn't that stepping on someone's toes? She does it so easily (in part due to the Red Wizards being incompetents) that she can take time off to fight the second, third and fourth threats of the day.
However, the fact that they're around also serves to explain in part why Faerun hasn't already fallen apart in the face of all these monsters, evil secret societies, and godly meddlings.
I think this is also hurting the setting; all these incredibly strong villains that can't be stopped except by even more incredibly strong uber-NPCs. Most other settings put a strict limit on the number of excessively powerful villains (including the oldest method in the book, Sealed Evil in a Can (tm)).
Which, incidentally, aren't what Ed built the Realms for anyway; he seems to prefer S&S-type narratives with more localized, morally-ambiguous plots involving thefts, battles against hidden cults, and the like to monolithic LotR-style conflicts.
Unfortunately, they're not his Realms anymore. Maybe people assume any criticisms of the Realms are a bash on Ed, which is why his name keeps appearing in statements defending the Realms; I've never met him, and the only things I didn't like about his writing are Mary Sue-ism (not in all of his books; the Kingless Land book 1 was notably lacking in that) and the excessive feminine nudity. Maybe he should publish a "competing" setting with smaller plots instead of world-shattering plots, world-shattering villains and world-shattering Chosen.
As for whether such campaigns exist, they do. People keep mentioning them, and other people reply that "they don't get the Realms" or "I'm a superior DM" or even "you're just making that up", which isn't helpful for the debate. It's like some DMs are told "if you like the setting but don't like the Chosen, drop the Realms; we don't want your loser kind around here".