I agree that a big part of the issue is DMs not following the 6-8 encounters with 2-3 short rests per day.
A lot of DMs seem to be resistant to throwing enough encounters to really challenge parties with PCs that can go "nova". That does not mean we should insult them as being "bad" or "lazy" DMs.
The solution is not to change the game to give champions recharge powers or to belittle people who don't play it the way "it should be done".
It just means the general assumption should have been stressed a little more and we should explain options to people looking for answers. Personally, I use the alternate rules and a short rest is overnight and a long rest is several days. I find that works for the pace of the story I want to tell. For other people it may mean just having PCs in dangerous environments where even an hour's rest is a luxury.
A lot of DMs seem to be resistant to throwing enough encounters to really challenge parties with PCs that can go "nova". That does not mean we should insult them as being "bad" or "lazy" DMs.
The solution is not to change the game to give champions recharge powers or to belittle people who don't play it the way "it should be done".
It just means the general assumption should have been stressed a little more and we should explain options to people looking for answers. Personally, I use the alternate rules and a short rest is overnight and a long rest is several days. I find that works for the pace of the story I want to tell. For other people it may mean just having PCs in dangerous environments where even an hour's rest is a luxury.