Dirty Dozen


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Kyle Friedman
Human Criminal (+prof: personal firearms, +Hide, +MoveS.) Fast 1

Str 12 (+1)
Dex 18 (+4)
Con 12 (+1)
Int 12 (+1)
Wis 12 (+1)
Cha 8 (-1)

Action Points: 5
Wealth Bonus: +3 (base 5, +1 occupation, -1 knife, -1 knife, -1 gun)

Hit Dice: 1d8+1
Hit Points: 9

AC: 18 (+3 class, +4 dex, +1 leather jacket)
AC, Flat Footed: 14 (+3 class, +1 leather jacket)
AC, Touch: 17 (+3 class, +4 dex)

Attack: +6 or +4/+4 Melee or Ranged (10'), 1d4+1, 19-20/x2, Mastercraft (+2) Custom Knife that's all sweetness and stuff
Attack: +4 ranged (30'), 2d4, 20/x2, single shot, 7-box mag, Walther PPK

Fortitude: +1 (+1 Con)
Reflex: +5 (+1 class, +4 dex)
Will: +1 (+1 wis)

Skills (24 ranks, max ranks 4/2):
Hide +9 (4 ranks, 4 ability, 1 occupation)
Move Silently +9 (4 ranks, 4 ability, 1 occupation)
Knowledge (Streetwise) +5 (4 ranks, 1 ability)
Drive +8 (4 ranks, 4 ability)
Sleight of Hand +8 (4 ranks, 4 ability)
Tumble +8 (4 ranks, 4 ability)

Feats:
[class] Simple Weapon Proficiency
[occupation] Personal Firearms Proficiency
[human] Two Weapon Fighting
[lv. 1] Weapon Finesse (Knife)

Talents:
[fast 1] Evasion

Equipment:
Mastercraft (+2) knives (x2)
Walther PPK
Leather Jacket
Generall Badass Attitude


Kyle Friedman
Human Criminal (+prof: personal firearms, +Hide, +MoveS.) Fast 1

Str 12 (+1)
Dex 18 (+4)
Con 12 (+1)
Int 12 (+1)
Wis 12 (+1)
Cha 8 (-1)

Initiative: +4 (dex)

Action Points: 5
Wealth Bonus: +3 (base 5, +1 occupation, -1 knife, -1 knife, -1 gun)

Hit Dice: 1d8+1
Hit Points: 9

AC: 18 (+3 class, +4 dex, +1 leather jacket)
AC, Flat Footed: 14 (+3 class, +1 leather jacket)
AC, Touch: 17 (+3 class, +4 dex)

Attack: +6 or +4/+4 Melee or Ranged (10'), 1d4+1, 19-20/x2, Mastercraft (+2) Custom Knife that's all sweetness and stuff
Attack: +4 ranged (30'), 2d4, 20/x2, single shot, 7-box mag, Walther PPK

Fortitude: +1 (+1 Con)
Reflex: +5 (+1 class, +4 dex)
Will: +1 (+1 wis)

Skills (24 ranks, max ranks 4/2):
Hide +9 (4 ranks, 4 ability, 1 occupation)
Move Silently +9 (4 ranks, 4 ability, 1 occupation)
Knowledge (Streetwise) +5 (4 ranks, 1 ability)
Drive +8 (4 ranks, 4 ability)
Sleight of Hand +8 (4 ranks, 4 ability)
Tumble +8 (4 ranks, 4 ability)

Feats:
[class] Simple Weapon Proficiency
[occupation] Personal Firearms Proficiency
[human] Two Weapon Fighting
[lv. 1] Weapon Finesse (Knife)

Talents:
[fast 1] Evasion

Equipment:
Mastercraft (+2) knives (x2)
Walther PPK
Leather Jacket
Generall Badass Attitude



Kyle Friedman. Average last name. Average height. Average weight. Average looks, if a bit scruffy. Average dress. But faster than a fox on fire, when he wants to be.

Kyle's a born and bread good ol' boy, coming from a poor family in southern South Carolina. But quickly after his brith and breeding, and the aquisition of a rather conspicuous accent, he high tailed it to a much more populated area, in search of wealth, fame, wealth, adventure, and wealth: New York.

Knowing that he couldn't accomplish much on the business scene (gawdam lack of education, always gettin' in the way), he decided to try his hand at the quicker, cheaper route to cash: theivery. With his natural quickness, he'd often hit it big, but his nasty habit for gambling and his nastier luck at the sport made them big hits last all of a day or two.

Life in the streets of The City had it's highs, but it definitely had it's lows. A coupla days without a good meal, and plenty of fights, enough fights in a month to last a normal man a decade or three. But Kyle usually won. In fact, he always won. It was like a gaurdian angel or something.

But he did lose, once. To a black man by the name of Jerald F. Haggerton, a . The F stood for Feurgeson, but not many people knew that; he said it stood for Flintrock, and everybody called him Flint. He was a damn fine brawler; could knock a man flat to his face, and three inches into the pavement. Tough as nails, almost as quick as Kyle. After their little scrabble, Kyle employed the tried and tested strategy of 'if you can't beat 'em, join 'em,' and Flint, recognizing that Kyle was no bucket of woodsap, accepted his partnership.

Yeah, with Flint around, there are still some hard times, but they were fewer and more far between. The two grew to be fast friends; almost like brothers, or even more. Flint and Kyle were good; real good. Good enough to establish a rep among the lowlifes. But a rep isn't always a good thing. When you've got a rep for being tough, others will always think they're tougher than you. And that's never a good thing.

The number of fights increased, but still, Kyle never lost. He tried not to kill, but he didn't always succeed: in the heat of a brawl, who can tell exactly where a knife goes? The body count rose, 13 all told. And yet they came on.

Still, his amazing luck held, and he never lost a fight. Sure, he'd get punched, kicked, stabbed, sometimes even shot--but whatever happened to him, you should see the other guy. Kyle never lost a fight--but flint did. He lost one, and he died for it. The event struck Kyle like a blast from the heavans, knocked his conciousness to the back of his head. It screwed him up, real bad. So bad, he forgot to cover up. And when the cops found four bodies in a back alley, and spotted a man hurrying away from the scene, well, you know the rest. State prison, that's never fun. Neither is death row.

Thank god above that he attracted the eye of Smith.
 
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Carl "Three Shots" Johnson
Tough 1
Occupation: Law Enforcement (skills: Knowledge (Tactics) and Intimidate)

Age: 26

Str 16 (+3)
Con 16 (+3)
Dex 14 (+2)
Int 12 (+1)
Wis 10 (+0)
Cha 8 (-1)

Action Points: 5
Wealth Bonus: +6

HP: 13
Def:13 (+1 class, +2 dex)

Fort: +4
Ref: +2
Will: +0

Melee Attack: +3 (+3 str)
Ranged Attack: +2 (+2 dex)

Initiative: +6 (+2 dex, +4 Improved Init.)

Skills:
Intimidate: 4 (4 ranks, -1 cha, +1 occupation)
Spot: 6 (4 ranks, +2 wis)
Concentrate: 7 (4 ranks, +3 con)
Knowledge: Tactics: 5 (4 ranks, +1 int)

Feats:
Simple Weapon Proficiency
Light Armor Proficiency
Personal Firearms Proficiency
Improved Initiative

Talents:
Remain Conscious

Equipment:
Orange Prison Jumpsuit

Description:
Carl is about 6' tall, and weighs about 200 lbs. He's fairly athletic and looks to be in good shape.

Carl's most noticeable feature is his eyes. There's a certain determination in them that prison life hasn't been able to erase. The other prisoners sense this, and tend to give Carl a wide berth.

Other than that, there's nothing too distinctive about him. He's got the same short, brown hair as millions of other American males around his age, and his face is nothing to write home about. At least he's not balding.

Background:

Carl got his nickname, "Three Shots," from his first week of work with the SWAT team. His unit was making an arrest on a drug dealer, and Carl was first through the door. The drug dealer was armed, and he started firing. Carl took three shots to the body, enough to take down even a person wearing an armored SWAT vest, but he stayed on his feet and took down the dealer. After he got out of the hospital and back to work, the other guys on the team gave him the name. Three Shots Johnson had a nice ring to it, so Carl didn't mind too much.

It's ironic that a good cop like Carl would be serving time for murder, but that's the way things go. He's always had a problem with anger, and when he saw that dead little boy, well, he just went off the handle. If he'd have used his gun, he'd probably have been able to get off with manslaughter - the creep had just killed a 6 year-old boy that he'd taken hostage, after all. But Carl didn't use his gun.

He used his knife.

By the time his fellow cops had pulled Carl off of the guy, there wasn't much left of him. The jury convicted him of murder 2, and the judge gave him 20 years, with the possibility of early parole for good behavior.

It's not so much the sentence that bothers Carl, it's that, even if he gets off early, he won't be able to be a cop anymore. Not after brutally murdering a perp. The police department was all that Carl had. No wife, no kids, father in a home for alzheimer's sufferers. The force was what Carl lived for, and now that's been taken away from him.

Smith's offer intrigues Carl - maybe this is something new that he can devote himself too. Without a cause to fight for, he's nothing, and Smith is at least offering him a fight, if not a cause.
 

Roland Grey

Tough hero lvl 1

Occupation: Criminal( Knowledge(streetwise), Move silently, Brawl. )

Str: 14 +2
Dex:12 +1
Con:16 +3
Int: 10
Wis:10
Cha:15 +2

Init: +1
HP: 13
AC:12
AP:5

Fort: +4 Refl: +1 Will: +0

Talents and Feats: Second wind, Siple weapons,Brawl,Defensive martial arts, Heroic surge

REP:+0
Skills: Drive +2(1rank), Intimidate +4(2 ranks), Knowledge(Streetwise) +5(4 ranks,+1 occup.), Spot +4(4ranks), Survival +1(1rank)

Wealth:+7
Equiptment:
Orange jump suit


Background/desription:

Roland grew up on the streets of Boston. He finished high school and never left the nieghborhood he grew up in. His father and mother retired to florida soon after he graduated leaving him thier appartment and little else. Roland was always well liked a repected as a kid growing up. He never got into any of the trouble the other kids found so often. He played football and was popular in shcool with students and teachers alike.

Once he was grown up and on his own he quickly found life a lot more difficult then he had anticapated. He started doing small robberies, did some collecting work and other small time criminal activities. Roland always took great pains to keep his "work" away from the neighborhood though. He retained his good reputation at home, doing work for the church, helping out with the local kids, ect. To many people there he was a hero. The reallity was he was a criminal. Finally the time came when he decided to go on the straight and narrow, unfortunatly not all of his assouciats would take that lieing down. One night some mooks were sent to get ridd of him. The fight was brutal it ended with roland killing three of the men before the cops arrived. Roland knew if he said anything it would just make things worse for him self and the people in the nieghtborhood he had been helping. So he kept quite and ended up with a life sentance for murder.

Roland is twenty seven years old,about six feet tall and a little over 200lbs. He has a largeish build and works out regularly. He has short brown hair w/ side burns and a patch of hair on his chin. His eyes are brown.

gunslinger_male.jpg
 
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Ga-Na-He-La-Gih (Cherokee for "Hunter"), aka "Whisper"

Human Fast Hero 1

STR 14
DEX 16
CON 12
INT 14
WIS 12
CHA 10

HP: 9
Defense: 16
Init: +3

Fort: +1
Ref: +4
Will: +1

Occupation: Military (Hide, MS are Class Skills, free Personal Firearms Proficiency feat)
Reputation: 0
Action Points: 5
Wealth: +7

Melee Attack: +2
Ranged Attack: +3

Skills (Total/Ranks): Hide (8/4), Move Silently (8/4), Spot (5,4), Sleight of Hand(7/4), Tumble(7/4), Drive (6,3), Pilot (4,3), Profession(Soldier)(3/2)

Abilities: Evasion.

Feats: (1)Point Blank Shot, (Occ) Personal Firearms Prof, (Human) Quick Draw

Appearance:

Whisper has a well-muscled but lithe physique lending itself to quick, powerful motions and strong athletic performance. He is 6'0, 190 lbs, with black hair, black eyes, and deeply tanned skin from wearing a shirt as little as possible. He has little natural body hair and keeps his face and head shaved.

History:

Born on a Cherokee reservation in central Oklahoma, he was given the name "Hunter" as a toddler when he exibited a propensity for stalking the family labrador. He was raised as most Cherokee are in the modern world, but also kept close to his people's traditions. He grew up there and lived happily as a rebellious teenager until the call of the outside finally brought him into the embrace of the big cities. He travelled for a few years as little more than a vegabond before being recruited in Talahasee, Florida by the Marines.

In the Marines, he excelled at physical training and field trials. He was already experienced in the ways of firearms and was an excellent shot. Not only was he adept at military life, he enjoyed it, and enrolled in Recon school to further his training.

In Recon, he earned the callsign "Whisper" for his knack at getting around quietly, and his calm demeanor. During a two day leave just before graduation, he was at a bar with a handful of his fellow soldiers when a fight broke out. They attempted to break up the fight but tensions escalated, weapons were drawn, and before it was all over, three people were dead, two were paralyzed, and untold bones were broken.

In the subsequent trial, Whisper was court-marshalled for manslaughter and two counts of aggravated assault. He was sentenced to fifteen years in prison.
 

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