Kyle Friedman
Human Criminal (+prof: personal firearms, +Hide, +MoveS.) Fast 1
Str 12 (+1)
Dex 18 (+4)
Con 12 (+1)
Int 12 (+1)
Wis 12 (+1)
Cha 8 (-1)
Action Points: 5
Wealth Bonus: +3 (base 5, +1 occupation, -1 knife, -1 knife, -1 gun)
Hit Dice: 1d8+1
Hit Points: 9
AC: 18 (+3 class, +4 dex, +1 leather jacket)
AC, Flat Footed: 14 (+3 class, +1 leather jacket)
AC, Touch: 17 (+3 class, +4 dex)
Attack: +6 or +4/+4 Melee or Ranged (10'), 1d4+1, 19-20/x2, Mastercraft (+2) Custom Knife that's all sweetness and stuff
Attack: +4 ranged (30'), 2d4, 20/x2, single shot, 7-box mag, Walther PPK
Fortitude: +1 (+1 Con)
Reflex: +5 (+1 class, +4 dex)
Will: +1 (+1 wis)
Skills (24 ranks, max ranks 4/2):
Hide +9 (4 ranks, 4 ability, 1 occupation)
Move Silently +9 (4 ranks, 4 ability, 1 occupation)
Knowledge (Streetwise) +5 (4 ranks, 1 ability)
Drive +8 (4 ranks, 4 ability)
Sleight of Hand +8 (4 ranks, 4 ability)
Tumble +8 (4 ranks, 4 ability)
Feats:
[class] Simple Weapon Proficiency
[occupation] Personal Firearms Proficiency
[human] Two Weapon Fighting
[lv. 1] Weapon Finesse (Knife)
Talents:
[fast 1] Evasion
Equipment:
Mastercraft (+2) knives (x2)
Walther PPK
Leather Jacket
Generall Badass Attitude
Kyle Friedman
Human Criminal (+prof: personal firearms, +Hide, +MoveS.) Fast 1
Str 12 (+1)
Dex 18 (+4)
Con 12 (+1)
Int 12 (+1)
Wis 12 (+1)
Cha 8 (-1)
Initiative: +4 (dex)
Action Points: 5
Wealth Bonus: +3 (base 5, +1 occupation, -1 knife, -1 knife, -1 gun)
Hit Dice: 1d8+1
Hit Points: 9
AC: 18 (+3 class, +4 dex, +1 leather jacket)
AC, Flat Footed: 14 (+3 class, +1 leather jacket)
AC, Touch: 17 (+3 class, +4 dex)
Attack: +6 or +4/+4 Melee or Ranged (10'), 1d4+1, 19-20/x2, Mastercraft (+2) Custom Knife that's all sweetness and stuff
Attack: +4 ranged (30'), 2d4, 20/x2, single shot, 7-box mag, Walther PPK
Fortitude: +1 (+1 Con)
Reflex: +5 (+1 class, +4 dex)
Will: +1 (+1 wis)
Skills (24 ranks, max ranks 4/2):
Hide +9 (4 ranks, 4 ability, 1 occupation)
Move Silently +9 (4 ranks, 4 ability, 1 occupation)
Knowledge (Streetwise) +5 (4 ranks, 1 ability)
Drive +8 (4 ranks, 4 ability)
Sleight of Hand +8 (4 ranks, 4 ability)
Tumble +8 (4 ranks, 4 ability)
Feats:
[class] Simple Weapon Proficiency
[occupation] Personal Firearms Proficiency
[human] Two Weapon Fighting
[lv. 1] Weapon Finesse (Knife)
Talents:
[fast 1] Evasion
Equipment:
Mastercraft (+2) knives (x2)
Walther PPK
Leather Jacket
Generall Badass Attitude
Kyle Friedman. Average last name. Average height. Average weight. Average looks, if a bit scruffy. Average dress. But faster than a fox on fire, when he wants to be.
Kyle's a born and bread good ol' boy, coming from a poor family in southern South Carolina. But quickly after his brith and breeding, and the aquisition of a rather conspicuous accent, he high tailed it to a much more populated area, in search of wealth, fame, wealth, adventure, and wealth: New York.
Knowing that he couldn't accomplish much on the business scene (gawdam lack of education, always gettin' in the way), he decided to try his hand at the quicker, cheaper route to cash: theivery. With his natural quickness, he'd often hit it big, but his nasty habit for gambling and his nastier luck at the sport made them big hits last all of a day or two.
Life in the streets of The City had it's highs, but it definitely had it's lows. A coupla days without a good meal, and plenty of fights, enough fights in a month to last a normal man a decade or three. But Kyle usually won. In fact, he always won. It was like a gaurdian angel or something.
But he did lose, once. To a black man by the name of Jerald F. Haggerton, a . The F stood for Feurgeson, but not many people knew that; he said it stood for Flintrock, and everybody called him Flint. He was a damn fine brawler; could knock a man flat to his face, and three inches into the pavement. Tough as nails, almost as quick as Kyle. After their little scrabble, Kyle employed the tried and tested strategy of 'if you can't beat 'em, join 'em,' and Flint, recognizing that Kyle was no bucket of woodsap, accepted his partnership.
Yeah, with Flint around, there are still some hard times, but they were fewer and more far between. The two grew to be fast friends; almost like brothers, or even more. Flint and Kyle were good; real good. Good enough to establish a rep among the lowlifes. But a rep isn't always a good thing. When you've got a rep for being tough, others will always think they're tougher than you. And that's never a good thing.
The number of fights increased, but still, Kyle never lost. He tried not to kill, but he didn't always succeed: in the heat of a brawl, who can tell exactly where a knife goes? The body count rose, 13 all told. And yet they came on.
Still, his amazing luck held, and he never lost a fight. Sure, he'd get punched, kicked, stabbed, sometimes even shot--but whatever happened to him, you should see the other guy. Kyle never lost a fight--but flint did. He lost one, and he died for it. The event struck Kyle like a blast from the heavans, knocked his conciousness to the back of his head. It screwed him up, real bad. So bad, he forgot to cover up. And when the cops found four bodies in a back alley, and spotted a man hurrying away from the scene, well, you know the rest. State prison, that's never fun. Neither is death row.
Thank god above that he attracted the eye of Smith.