So a combat made up of a series of trips, sunders and grapples is booring and stale while a combat of nothing but regular attack following regular attack (against an enemy who has "tricked out" his AC no doubt) is dynamic and exciting?Ogrork the Mighty said:The problem develops when D&D combat turns into trips, disarms, sunders, and grapples, rather than regular attacks. Pretty soon, every battle follows the same format and every bad guy needs to be tricked out to counter the same ol' tactics. It gets boring pretty fast.

I have no problem with disarms, it is an opposed attack roll so the fighter with the superior combat skill will win. Anything that makes the players put down their favorite weapon and improvise something else from time to time is a good thing.
Later.