Discussion for a Kingdom of ashes OOC II

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Another general note: I did not craft this scenario with a way for you to "win" in mind. I crafted the scenario as if I was evil, and I had specific objectives. So, you have to figure out how evil people think, what evil people would do (or what their actions can tell you about what they want) and move on from there. Just a suggestion. I, as a person, am not omniscient, and neither are the bad guys...but they're not dumb, either. They have a plan, they have standard operating procedures, and they are using them.

Hope that helps. Good job, all of you, on the work you've done today. If you need to plan in the session, that's fine--it won't bother me at all. But I do think you're doing a good job here. Listen to each other's ideas, and then refine the best down (with the help of your leader) to a real plan.
 

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Anything we do will be dangerous, though some WAY more then others yes. L'aurel has a habit of almost dying by the way, not sure if bad rolls or she just gets hit quickly as prime target practice :)
If we go with team sneak though, a distraction has been mentioned before and highly recommended by me. To add possibilities- what about poofing in with draconic uniforms and such instead of team sneak- it's team sneak as guards in case seen... use of clothing, and paint instead of magic maybe better for this though... just another thought.

to throw things out before/instead of attacking-

one- using druid guy and other rangers/druids to send animals (hopefully, with some intelligence) in to Oceanus so we get info out.

two- make Justice invisible on Thane. This is good for areial scouting at least, and may let her get closer to see things. Also if team sneak goes in, telepathy with her would be possible.

three- Xath we could try the whole angel has come to herald the end... but who knows if they believe this... she also has the invisible and fly ability.

four- I am still a fan of trying to attack capture on of the enemy flying/scouting out New Oceanus to get info. from
 

Laurel said:
Anything we do will be dangerous, though some WAY more then others yes. L'aurel has a habit of almost dying by the way, not sure if bad rolls or she just gets hit quickly as prime target practice :)
If we go with team sneak though, a distraction has been mentioned before and highly recommended by me. To add possibilities- what about poofing in with draconic uniforms and such instead of team sneak- it's team sneak as guards in case seen... use of clothing, and paint instead of magic maybe better for this though... just another thought.

to throw things out before/instead of attacking-

one- using druid guy and other rangers/druids to send animals (hopefully, with some intelligence) in to Oceanus so we get info out.

two- make Justice invisible on Thane. This is good for areial scouting at least, and may let her get closer to see things. Also if team sneak goes in, telepathy with her would be possible.

three- Xath we could try the whole angel has come to herald the end... but who knows if they believe this... she also has the invisible and fly ability.

four- I am still a fan of trying to attack capture on of the enemy flying/scouting out New Oceanus to get info. from
You might want to try to use animals (what spells are for this?) to scout before your foray. You'd still need to go in, but they might be able to help out with some of the stuff that traditional scouting and scrying have not.

Some of the people serving the draconids appear to be humanoid, and are armed. It's possible you could masquerade as some of them, if you knew what was going on. Alternatively, you could pretend to be a chameloid who doesn't want to change to natural form for some reason. A little guile never hurt anybody...

Capturing aerial scouts could be interesting, but would require some pre-planning planning. If you have an idea on how to do it, I'm all (well, mostly) ears.
 


Sheesh! After the flurry of posting today, nothing tonight...bizarre.

Well, if/when you have any questions for me, shoot them my way.

On another note, pass the message along that everyone should be at EXACTLY level 10 when we play next. I'm normalizing the XP for the second half of the game. If somebody's not using the boards, let them know.
 

Holy Crap!

Holy Crap! I go to class at 12:30, come back at 11:30, and there are 2 new pages of posts. Criminy you guys have been busy.

As far as contingency, there is a 6th level Sor/Wiz spell called Contingency which lets you trigger a spell (like teleport) to a specific trigger, event, or command. So a Wiz could cast Contingency and Teleport on Team Sneak so that if they said some pass phrase, they'd teleport back to Hyrule.

Anyway, here's what I can think of as Xath's ability to contribute to the raid on Oceanus.

Use Magic Device- Xath can use any of the spells and scrolls with a fair accuracy.

0-Level Spells

Detect Magic
Ghost Sound- Can through people off the trail
Mage Hand
Message- Whispered conversation at a distance
Open/Close
Summon Instrument

1-Level Spells

Disguise Self
Expeditious Retreat- Increased speed, but it's only Personal
Identify
Undetectable Alignment- Good for being undetectable

2-Level Spells

Alter Self- Draconids are classified as Humanoids, therefore I can mimic one
Cure Moderate Wounds- Hooray for healing!
Detect Thoughts
Invisibility- Good, but only lasts 1 min/level

3-Level Spells

Gaseous Form-
Glibness- If you ever need to talk your way out of a sticky situation
Haste- for those hasty retreats 1 person/level
Phantom Steed- A horse a horse, my kingdom for a horse!

4-Level Spells

Dimension Door- It gets you 800 feet in some direction, that's pretty far inside a city but it won't get you out. It does give a chance to get away though.
Shout- It does 5d6 damage!! A damage dealing spell!! For Bards!!

Also, Xath speaks Draconic.

So I don't know. Masquerading as draconids, you don't have to worry about hide and move silently. Just some thoughts, trying to think outside the proverbial BOX.

One thing about invisibility, it only lasts 1 MIN per level. That's really not going to help you all that much.

However, I think the CONTINGENCY spell is a really good idea. Is there anyone at the camp who can cast it?
 

The only one in the camp until Bluemages start arriving who can cast contingency in conjunction with teleport is Merric Randall. He could cast it on all of you over the course of a couple of days, since the contingency lasts for 1 day/level. However, contingency is an expensive spell to cast. There are rules/prices for having spells cast in your behalf--look them up, and see how much having 1 level and 1 level 6 spell cast on everybody is...you'll get a discount, but somebody tell me the baseline.
 

The_Universe said:
Another general note: I did not craft this scenario with a way for you to "win" in mind. I crafted the scenario as if I was evil, and I had specific objectives. So, you have to figure out how evil people think, what evil people would do (or what their actions can tell you about what they want) and move on from there. Just a suggestion. I, as a person, am not omniscient, and neither are the bad guys...but they're not dumb, either. They have a plan, they have standard operating procedures, and they are using them.

So, maybe, foremost, we need to be finding a way to throw a wrench into their well-oiled machine... a way to disrupt their "standar operating procedure"...

Maybe having some of us disguised as draconids... find a way to place ourselves on their outer guard... and find little ways to screw up their plans...
As sad as this analogy seems, lots of slaves would do little things like this to sabotage their owners... it wasn't a huge impact... but, it was enough to throw off their masters without bringing the pain down upon them..

Once they are thrown off, even just a little, we may have an excellent windown of opportunity to find the information we need...

This is just random brainstorming... so... yeah... *shrugs*

I'll keep thinking...
 
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The_Universe said:
You might want to try to use animals (what spells are for this?) to scout before your foray. You'd still need to go in, but they might be able to help out with some of the stuff that traditional scouting and scrying have not.
Basically it is a combo of charm animal (unlimited) and speak with animal (if we do all the same kind of animal only have to cast twice, once to tell them what to do and again when they get back)
If we do not care about people getting magic vibes off them -I would add Pass Without Trace, so they can not be tracked back to us or tracked while they are while in Oceanus.
As a general Obscuring mist can be targgeted 20 ft. away and has a range of 20 ft wide and high. Only 1 min. per level though... but could be distraction, or used on the guards obscures even dark vision...
OH! Spider climb.... that sounds like fun!

Wall of Thorns is a 5th level druid spell, so Relin Greyclaw (the regent) is AT LEAST that. Another 5th level spell that may help protect the actual compound area in case of attack is Hallow... and it lasts for one year and effects undead, but we may have better use of his magic.

So for the stones, are we going to try and use them and just see what happens? or do we KNOW just by being around the stones increases magic?
 

Laurel said:
Basically it is a combo of charm animal (unlimited) and speak with animal (if we do all the same kind of animal only have to cast twice, once to tell them what to do and again when they get back)
If we do not care about people getting magic vibes off them -I would add Pass Without Trace, so they can not be tracked back to us or tracked while they are while in Oceanus.
As a general Obscuring mist can be targgeted 20 ft. away and has a range of 20 ft wide and high. Only 1 min. per level though... but could be distraction, or used on the guards obscures even dark vision...
OH! Spider climb.... that sounds like fun!

Wall of Thorns is a 5th level druid spell, so Relin Greyclaw (the regent) is AT LEAST that. Another 5th level spell that may help protect the actual compound area in case of attack is Hallow... and it lasts for one year and effects undead, but we may have better use of his magic.

So for the stones, are we going to try and use them and just see what happens? or do we KNOW just by being around the stones increases magic?
5th level druid spells can't be cast by 5th level druids. 5th level spells require higher levels than that....

As for the stones, the mages all know what they do.

Animal scouting sounds possible. I was just curious if there was a specific spell that you were planning on using.

Everybody--stop by the thread liz started when you get a chance. I'm curious to see if anyone else will take up your cause.
 

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