Discussion for a Kingdom of ashes OOC II

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Once into the city proper, initial scouting must focus on locating a temporary headquarters. HQ should be small, out of the way, defensible, and easily hardened against casual patrols and inspection. You'll need to hide right under their noses.

I suggest the sewers for temporary HQ. If the draconids are not already using them, then it's secretive, and even if they are, a sewer HQ would be easily mobile.

The only issue this brings up is collapsing the tunnel upon escape. Collapsing the sewer could have detrimental effects on the city above. Maybe we want that.

Anyway, I'm finished with my final, so I'll be here all day.
 

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Xath said:
I suggest the sewers for temporary HQ. If the draconids are not already using them, then it's secretive, and even if they are, a sewer HQ would be easily mobile.

The only issue this brings up is collapsing the tunnel upon escape. Collapsing the sewer could have detrimental effects on the city above. Maybe we want that.

Anyway, I'm finished with my final, so I'll be here all day.
The sewers will provide an excellent means of secretness-- especially in combination with the tunnels built by our Pet Rock. Even if the draconids are using the sewers, we will have at least one tunnel that they do not know about.
 


Hq

HQ should not be mobile. HQ should be static--operation pet rock is worthless if you can't keep a direct conduit operational. There has to be a way for you to get people in and out to a (relatively) safe, established location. If they exist and prove useable, the sewers are transportation, the sewers are good observation points, and the sewers might be good ways to move unobserved, but they can't be HQ. You don't know enough about them, nor are they particularly defensible. They only serve some of the operational guidelines, so HQ needs to be somewhere more defined, more than likely above ground.

My 2 copper pieces.
 

Also, slightly off topic, but relavent to the overall situation.

How much are we going to trust Arthur Calwys? He could be an invaluable asset in planning and magic resources, but he's also a pain in the rear.

We know he's been reporting our activities to the Bluestar, but he has more survival skills and war training than most.
 

Xath said:
Also, slightly off topic, but relavent to the overall situation.

How much are we going to trust Arthur Calwys? He could be an invaluable asset in planning and magic resources, but he's also a pain in the rear.

We know he's been reporting our activities to the Bluestar, but he has more survival skills and war training than most.
How do you know Artie is reporting to the Bluestar?

Also, I think you should trust him with all of your dangerous, innermost secrets. He will keep them in the deepest confidence, and provide whatever absolution he can! *shifty eye*

While we're talking about him, John Goodman has been cast as Arthur Cawys in the movie.
 

Justice Fairweather now has posession of a Phylactery of Undead Turning (11000gp) which allows her to turn undead as if her class level were 4 levels higher than it is. Make a note of it.
 

The_Universe said:
HQ should not be mobile. HQ should be static--operation pet rock is worthless if you can't keep a direct conduit operational. There has to be a way for you to get people in and out to a (relatively) safe, established location. If they exist and prove useable, the sewers are transportation, the sewers are good observation points, and the sewers might be good ways to move unobserved, but they can't be HQ. You don't know enough about them, nor are they particularly defensible. They only serve some of the operational guidelines, so HQ needs to be somewhere more defined, more than likely above ground.

My 2 copper pieces.
I agree totally. The point of HQ is to have a place that we can always return to within the city-- our base of operations, as it were.
 

Xath said:
Justice Fairweather now has posession of a Phylactery of Undead Turning (11000gp) which allows her to turn undead as if her class level were 4 levels higher than it is. Make a note of it.
Also-- YAY FOR THIS THING!

*puts it in her pocket*
 

We also have a means to disguise the less disguiserific people. We have a ring of lesser spell storing. Right now, it's occupied by a 10d6 lightning bolt, but after that is released, Alter Self could be cast into the ring, allowing a non-magic user to shape shift effectively.
 

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