Discussion for a Kingdom of ashes OOC II

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Doesn't look like there's anything I can add at this point. I'll continue to monitor the boards, but so far, most of this stuff looks like a good idea.
 

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Personally, I think our best plan is to make no sound whatsoever and only engage them if they come into the building...hiding and waiting to strike from cover. Or just seeing if we can hide and banking on the fact that they probably do tons of these searches every day, that they won't be looking too hard. And if they do find someone, we kill them. I don't think there's any guarantee that they'll come into the building necessarily.

There are plenty of boxes and such around, if I remember the description of the interior correctly.
 

Just remember there is a BIG whole in the floor... not sure if we ever specified over in the corner or near a wall or just in the middle....
 

AIM-54 said:
Personally, I think our best plan is to make no sound whatsoever and only engage them if they come into the building...hiding and waiting to strike from cover. Or just seeing if we can hide and banking on the fact that they probably do tons of these searches every day, that they won't be looking too hard. And if they do find someone, we kill them. I don't think there's any guarantee that they'll come into the building necessarily.

There are plenty of boxes and such around, if I remember the description of the interior correctly.
But then we may not get to kill :-( But weather we sit and wait or interact or kill or whatever, we just have to make sure that this building remains off the radar screen for these creatures, as we can not move the whole.
 

L'Aurel... isn't 4 ranks enought to speak it perfectly... and 3 is enough to speak it but horribly..

That's what I seem to remember... but, I could be wrong.
 

Laurel said:
Just remember there is a BIG whole in the floor... not sure if we ever specified over in the corner or near a wall or just in the middle....
It's a big hole in the middle of the floor...

However, Xath may be able to disguise it... not sure if she has that spell...

So, Xath, do ya?
 

The_Universe said:
Taking ranks in Draconic is fine. I'm assuming that you found a couple more of the spies, and then made them teach you the language, rather than just burning through their heads with marks of justice.

As for how learning new languages works, 1 rank lets you either read it or speak it enough to get the gist of various statements--like passing high school draconic.

2 ranks lets you BOTH read and speak the language, same proficiency as above.

3 ranks gets you increasing fluency--as long as you never have to communicate particularly complicated ideas, you might be able to convince a draconid that you're one, too.

4 ranks gets you fluency with a TERRIBLE accent.

5 ranks is essentially a native speaker. You know how to ask what the best blood-wines are in Draconic.
Whoops! You were right, Kat...

Justice has 3 ranks, I think..
 

DM- How long after returning from the city watch do we hear the knock??

For plan knock (thanks J.)--
We make no sounds and see what they do.
If they go away: we stay still for a little bit longer, then go to next stage. And now know that they do routine searches like this.
If they come in: Remember they seem to be keeping the elves alive for torture or eating later on- so scared elf in corner to draw them all into warehouse completly could work (only one person actually out, everyone else in hiding). Or we stay still and hope they all come in and/or no one touches the hole if its disguised.
If someone is discovered, they start to shoot at us, they touch the floor, or any other indication that the guards definately know we are there- we kill quickly making sure we kill all the guards before an alarm or call for back-up can be sent out.

If we need to what do we do with the bodies? I still like the mess with thier heads :)
Also, do we want to figure out next stage, or just see what happens with the guards and plan on ... on gameday?
 

It's probably 3 hours after you return from the city watch--about halfway through the night.

If it ends in conflict (rather than a bluff where they just go away), make sure that they have no way of calling for reinforcements--on the wall, they called for reinforcements, and got them...and you killed them, too. So, you'll either have to be blindingly fast, or somehow prevent their screams/roars from being heard outside the building.

Whatever you do with the bodies, make sure they are found somewhere FAR from HQ.

Hope that helps!
 

Languages and Watch Order

A note and a question:

For languages, anything over 5 skillpoints spent in a language means that you are better at it than native speakers. You know obscure grammatical rules and whether to use the draconic equivalent of "to" "too" or "two." You could rightfully scold soldiers for their poor forms, etc.

You would be the english majors of draconic!

In an unrelated manner--what was the watch order, again? I want to know who would have been awake 3 hours into the night.
 

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