The_Universe
First Post
Doesn't look like there's anything I can add at this point. I'll continue to monitor the boards, but so far, most of this stuff looks like a good idea.
But then we may not get to kill :-( But weather we sit and wait or interact or kill or whatever, we just have to make sure that this building remains off the radar screen for these creatures, as we can not move the whole.AIM-54 said:Personally, I think our best plan is to make no sound whatsoever and only engage them if they come into the building...hiding and waiting to strike from cover. Or just seeing if we can hide and banking on the fact that they probably do tons of these searches every day, that they won't be looking too hard. And if they do find someone, we kill them. I don't think there's any guarantee that they'll come into the building necessarily.
There are plenty of boxes and such around, if I remember the description of the interior correctly.
It's a big hole in the middle of the floor...Laurel said:Just remember there is a BIG whole in the floor... not sure if we ever specified over in the corner or near a wall or just in the middle....
Whoops! You were right, Kat...The_Universe said:Taking ranks in Draconic is fine. I'm assuming that you found a couple more of the spies, and then made them teach you the language, rather than just burning through their heads with marks of justice.
As for how learning new languages works, 1 rank lets you either read it or speak it enough to get the gist of various statements--like passing high school draconic.
2 ranks lets you BOTH read and speak the language, same proficiency as above.
3 ranks gets you increasing fluency--as long as you never have to communicate particularly complicated ideas, you might be able to convince a draconid that you're one, too.
4 ranks gets you fluency with a TERRIBLE accent.
5 ranks is essentially a native speaker. You know how to ask what the best blood-wines are in Draconic.