Discussion for a Kingdom of ashes OOC II

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Bows and Arrows

if we come up far enough ahead of them even i can bust out old "Long Arm" and fell a few nasties. although i'm limited to three arrows a round. and i don't think i deal nearly enough damage, but i figure hey, i could just "Kaereth" the ones you wound really badly leaving you to unleash your onslaught on the unwounded.
mik
 

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Archon said:
if we come up far enough ahead of them even i can bust out old "Long Arm" and fell a few nasties. although i'm limited to three arrows a round. and i don't think i deal nearly enough damage, but i figure hey, i could just "Kaereth" the ones you wound really badly leaving you to unleash your onslaught on the unwounded.
mik
Teehee :D happiness of killing draconids and undead any which way make her happy... and she has no problem wearing them down for someone else to strike the final blow
Any damage done as they get closer is great, and Xath's handy with bow also, though her "lightning bolt! lightning bolt!" may do more good :)
 
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Ok, so it looks like we have foolishly and awesomely decided to go with the Heroes' Last Stand attack plan. So lets analyze the situation.


The main object here is not the effectivness and completeness of the killing, but rather to knock out as many people as possible as quickly as possible, giving as many elves as possible a chance to escape. Quantity over quality.


So think. How many people can your character hit in a round? How many combinations of this can you do? What do the conditions need to be for this to be effective?

EDIT: And then ask yourself, how much more can I do when Hasted?

Etc, etc, etc.
 
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Archon said:
if we come up far enough ahead of them even i can bust out old "Long Arm" and fell a few nasties. although i'm limited to three arrows a round. and i don't think i deal nearly enough damage, but i figure hey, i could just "Kaereth" the ones you wound really badly leaving you to unleash your onslaught on the unwounded.
mik

I resemble that remark! ;)

Heh.

As for Kaereth, hasted and moving no more than a 5 foot step, he would have 5 attacks, 4 at his max attack bonus, each doing a minimum of 10 points of damage. And then, of course, he can run really, really fast. But he's best in a relatively static environment where the enemies come to him. But that is, in a general sense, true for everyone.

We will definitely need a quick way out, though, as a circle of just us will be quickly overrun, though not without cost.
 

Xath said:
So think. How many people can your character hit in a round? How many combinations of this can you do? What do the conditions need to be for this to be effective?
EDIT: And then ask yourself, how much more can I do when Hasted?
Kareth yells smash and then stands there as they approach. As they get within reach he starts to move his hands in a blur of motion- one two three four five- Down they go! The next group moves in- one two three four five... "um guys I think we need to move Kareth has a wall forming around him of dead bodies."

L'Aurel with shortbow:
Hits in one round: 4 different targets with 3 arrows each 1d6 damage +all modifiers depending on what they are.
Conditions: At least 5 to 30 feet away to avoid AoO but still get point blank bonus.
L'Aurel with anything else: :( not so cool, but she has whip :) (ranged) so again four different targets 5 to 15 feet away.
Haste -If I can add all the other stuff for her then another target with three arrows.
 

Justice has two melee attacks... and does not fight with two weapons...

However, plop me down in front of the undead and I turn as an 18th level Cleric... and, that, my friends, is A LOT. (12 times per day, even!)
 

If we intend to have the elves scatter which, in my mind, is a much better plan than opening the gates, we need to have people in charge of directing them to a specific place to be held-- mass confusion and chaos is okay... but, it can also work to our disadvantage. We need to have "emergency lights" guiding them to a place where they can, potentially, be quasi-safe.
 

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