Rae ArdGaoth
Explorer
I've lurked this thread since its genesis, but the rampant speculation on 4e was too much for me. Now that I have copies of the 4e Core books, I feel like I can start to look more closely at L4W.
I think the first step to making this a reality is to get a feel for what existing Living players want. That means highly visible polls! So let's draft some polls and put them up for the players to vote on, since ultimately, the players will be the ones who... well, play.
I'll expand upon Phoenix's previous post by listing some polls. These are highly volatile, intended mostly as a template/summary of the ideas presented so far. Please quote this post and add/remove polls/options as you think appropriate.
World Building:
Will L4W begin as a single starting city, with very vague surroundings, and the world will be developed as games are played, much like LEW was? Or will some elected World Judges design a flexible framework for the world?
Much of the following polls depend heavily on the outcome of this first poll.
Religion
Local Geography
Though shot down by the "earlybirds", a continental inland with large lakes/seas could be equally as free, and should be available as an option for voters.
Starting City
Nations
The details of exactly what custom deities there would be, and how they would be created, could be worked out later or submitted as part of the poll. For example, World Judges create the custom pantheon, or the pantheon is an amalgam of custom deities submitted by players.
Name
Sea/Wilderness as a transitive plane
Will the seas and/or the wilderness be a transitive plane, where "navigation is more of an art than a science", and travel times are uncertain at best? If yes, will there be "established routes" where travel times are more of a certainty, or will sailing into "The Mists" always be a game of chance?
Portals in the home city
Will the home city have portals to other parts of the world? If yes, will there be many portals, or just a few? Will they link local places, or very distant, exotic locales?
I think the first step to making this a reality is to get a feel for what existing Living players want. That means highly visible polls! So let's draft some polls and put them up for the players to vote on, since ultimately, the players will be the ones who... well, play.
I'll expand upon Phoenix's previous post by listing some polls. These are highly volatile, intended mostly as a template/summary of the ideas presented so far. Please quote this post and add/remove polls/options as you think appropriate.
World Building:
- Bottom up
- Top down
- Bottom up with a map (a very simple, conservative map, depicting only a basic landmass with outlines of the coast)
Will L4W begin as a single starting city, with very vague surroundings, and the world will be developed as games are played, much like LEW was? Or will some elected World Judges design a flexible framework for the world?
Much of the following polls depend heavily on the outcome of this first poll.
Religion
- Many, many deities, several pantheons (ala Forgotten Realms pantheon)
- A few custom deities, with room for more (ala LEW)
- Core deities (with custom names, to avoid legal troubles)
- A few custom deities, with no room for more deities but plenty of room for cults, powerful beings, etc.
- One god
- Greek pantheon (real world)
- Greek pantheon (modified)
- Another real world pantheon
- Several real world pantheons
Local Geography
- Continental inland
- Continental coast
- Archipelago
- Peninsula
- Aegaen (a slightly modified, real world map)
- Carribean (a slightly modified, real world map)
- A combination of the above (Somewhat like the Aegaen, a peninsula jutting into a large body of water with some nearby continental wilderness and islands)
Though shot down by the "earlybirds", a continental inland with large lakes/seas could be equally as free, and should be available as an option for voters.
Starting City
- The small town of Fallcrest in the frontier land of Nentir Valley (from the 4e DMG)
- A small frontier town, with several local adventuring sites. (ala Fallcrest, but Homebrew)
- A barony, surrounded locally by protected lands, but with dangerous wilderness beyond.
- A medium/large sized city, isolated due to geography
- A small independent trade city, centrally located (ala Orussus)
- A medium/large sized city, centrally located and well connected
- A medium/large sized city, on the fringes of the civilized world
- A vast metropolis
Nations
- One large empire
- Many large empires
- Many kingdoms of varying size
- "Points of Light" (ie. Walled city states)
- Greek City States
- Various real world cultures contained in City States
- Fantasy City States with healthy trade (not "Points of Light")
- Kingdoms and City States set amidst the remnants of an ancient empire from the previous age.
The details of exactly what custom deities there would be, and how they would be created, could be worked out later or submitted as part of the poll. For example, World Judges create the custom pantheon, or the pantheon is an amalgam of custom deities submitted by players.
Name
- L4W
- The Fourth Age
- The Age of Heroes
- Living Quadralia
- Stephen Colbert Land
- Tack "Living ENWorld: " as a prefix to one of the above options
Sea/Wilderness as a transitive plane
- Yes
- No
Will the seas and/or the wilderness be a transitive plane, where "navigation is more of an art than a science", and travel times are uncertain at best? If yes, will there be "established routes" where travel times are more of a certainty, or will sailing into "The Mists" always be a game of chance?
Portals in the home city
- Yes
- No
Will the home city have portals to other parts of the world? If yes, will there be many portals, or just a few? Will they link local places, or very distant, exotic locales?