frankthedm
First Post
Hit the PCs hard and fast, clerics are only balanced when most of thier spell selection is being drained off as healing.
If the players spelldump, have the whole dungeon converge on them when they start falling back. If they fail to ration thier resources and the cleric burned off Planeshift rather than Righteous Might, the onus is on the players to survivewhen their foes mobilize.
Tactical combat decisions can help negate actions. Most sentient combatants that see a caster go jumbo start playing avoidance. A creature with improved grab walks or runs off with it's meal if the victim's packmate becomes too big to eat.
CR is based on how much the creature challenges the party. If the creature does not live up to what your party can do, make the critters tougher.
If the players spelldump, have the whole dungeon converge on them when they start falling back. If they fail to ration thier resources and the cleric burned off Planeshift rather than Righteous Might, the onus is on the players to survivewhen their foes mobilize.
Tactical combat decisions can help negate actions. Most sentient combatants that see a caster go jumbo start playing avoidance. A creature with improved grab walks or runs off with it's meal if the victim's packmate becomes too big to eat.
CR is based on how much the creature challenges the party. If the creature does not live up to what your party can do, make the critters tougher.
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