Thomas Shey
Legend
Forcing the DM to run something he doesn't want to run is 1) wrong, and 2) will result in a DM who is not really into running the game, which is bad.
I wasn't talking about running games; I was talking about decisions within them.
Forcing the DM to run something he doesn't want to run is 1) wrong, and 2) will result in a DM who is not really into running the game, which is bad.
I do think for challenge oriented gaming it works better if the GM/DM does have authority over situation because it's more to face challenges you did not come up with. I do not think it necessarily works better if they also have arbitration rights over the rules. I prefer having some constraints when I run games (in the D&D space I prefer running PF2 and OSR games). I also think a more collaborative approach to initial setting can work fine.
There are reasons you might prefer to have more of a say in those other areas, but it is certainly not required for compelling challenge oriented play.
You don't need to go back through everything. Just look at the post you just responded to. The first thing has you telling me that I said down when I said up. I then quoted the post I was responding to and bolded the portion where that person was saying down and then repeated that I was saying up.Alright. Y'know what? Since people have so repeatedly said this isn't what they're saying, despite me feeling very strongly that it IS what they're saying, I'll go back. I'll comb through the whole damn thread and find every example where it seems to me that that's what you've said. I'll do my homework. Perhaps then it will be worth a response, rather than "well I didn't say that" yet again.
PC decisions or rules decisions?I wasn't talking about running games; I was talking about decisions within them.
PC decisions or rules decisions?
Then it IS about running the game. Rules decisions fall under that umbrella.The latter. I don't need to be the one to have final say on how fireballs interact with terrain features to be running the campaign I want.
My answer to "how do you make decisions on rules" which I think this asking is in this post. Rulings like this are rare though and I would clarify that obviously I listen to feedback but someone has to make a final decision.The latter. I don't need to be the one to have final say on how fireballs interact with terrain features to be running the campaign I want.
My answer to "how do you make decisions on rules" which I think this asking is in this post. Rulings like this are rare though and I would clarify that obviously I listen to feedback but someone has to make a final decision.
Then it IS about running the game. Rules decisions fall under that umbrella.
Okay. (I'll admit, what I said I'd do was getting very tedious, so I welcome a reason to stop.)You don't need to go back through everything. Just look at the post you just responded to.
You are very clearly saying that the alternative to "becoming hostile" is to submit to the DM's authority without challenge. In other words, conflating a failure of submission with a demonstration of hostility. THAT is what I'm challenging.Or else there are just different playstyles than yours and people can play differently from you without needing to "win" or things becoming hostile when the DM makes a ruling.