I remember arguing that intelligence, wisdom and charisma shouldn't be codified because they manifest as however the player plays the character on another thread, but got called for "wanting all the advantages and none of the penalties". Bollocks - one of the bywords of 3E design is don't balance stat advantages with roleplaying disadvantages.
For instance, rename Intelligence to "Magical Affinity", Wisdom to "Divine Affinity" and charisma to "Karma" and you're no longer shackled by how smart, wise or charming you should be playing your character because some numbers say so.
For instance, rename Intelligence to "Magical Affinity", Wisdom to "Divine Affinity" and charisma to "Karma" and you're no longer shackled by how smart, wise or charming you should be playing your character because some numbers say so.