WayneLigon
Adventurer
I generally give the character the benefit of the doubt, based on his stats, class and his personality as described to me by the player. If someone's PC has a high intelligence, then I'll describe more to him when it comes time to figure something out. He gets, in general, more information and I'll be easier on the character if he tries certain things. The character with high charisma will have more people pay attention to him and react to him better; if they've described their charisma as being more force of personality than physical beauty, then those reactions will probably stay at a higher level.
Right now in our 'modern magic' game, I'm playing a guy who is basically a con man. His last three stats are a mix that help and hinder him.
Very good Charisma, high Intelligence, slightly less than average Wisdom. He's a criminal who makes his living off video and music piracy, tax evasion, various forms of fraud and identity theft. Xane (pronounced 'Zane') is not that well educated, for all his Intelligence; he tends to make intuitive leaps rather than logical conclusions. If a clue is out there that lends itself to that kind of insight, the GM may let him figure it out before the other high Int character who is Xane's polar opposite in that respect: very methodical and logical. If it involves skimming through ancient tomes, then Xane's out of luck.
His low Wisdom prevents him from using a lot of what he knows in a, well, 'wise' manner. His computer and electronics skills could easily let him earn twice or more than what he currently gains illegally.
Right now in our 'modern magic' game, I'm playing a guy who is basically a con man. His last three stats are a mix that help and hinder him.
Very good Charisma, high Intelligence, slightly less than average Wisdom. He's a criminal who makes his living off video and music piracy, tax evasion, various forms of fraud and identity theft. Xane (pronounced 'Zane') is not that well educated, for all his Intelligence; he tends to make intuitive leaps rather than logical conclusions. If a clue is out there that lends itself to that kind of insight, the GM may let him figure it out before the other high Int character who is Xane's polar opposite in that respect: very methodical and logical. If it involves skimming through ancient tomes, then Xane's out of luck.
His low Wisdom prevents him from using a lot of what he knows in a, well, 'wise' manner. His computer and electronics skills could easily let him earn twice or more than what he currently gains illegally.