rounser said:
My argument stems from the stance that there's no need to set up this disadvantage based on shackling mental stats - it's arbitrary. You could balance a high strength, high dex, high con character in multiple other ways that have nothing to do with the thinking or social skills parts of roleplaying, like penalising the number of skills they get or impairing their ability to use magic or have luck.
Sure, you could. Now you've got a game where people who actually want to play someone smarter or more charming than themselves can't, since the game won't model that particular bit of personality. Nor do you have a mechanism for the DM to provide NPCs with varying mental abilities.
I'm not saying these are insurmountable problems. But I guess you have a problem either way you go about things. If you model mental stats then you run the risk of players using them as dumping grounds for low scores, since they'll play smart anyway, and if you don't, you offer no way for a less-than-adept-socially person to play a charming rogue if they want.
I'm trying to pick apart your example. I'm just pointing out that you're always going to have one problem or the other.
Your original comment was:
Why should clever people, or charismatic people, or wise people be forced to play dumb by some numbers if they don't want to?
I don't get this whole "Forced to play dumb" thing. IF you're playing in a system that has an Intelligence ranking, AND your character's ranking is low, then surely you have defined your character as dumb. You did it yourself, didn't you?
Why would you assign a low stat to Intelligence if you want to play somebody smart? I don't get that.
Because their strength and dexterity is too high and it wouldn't be fair if they fought that battle tactically from the player's foresight and were charming to the innkeeper through some well chosen words from the player as well? Bzzzt - that's balancing a system advantage with a roleplaying disadvantage, and a restrictive one at that.
Okay, I don't know how you play, but my players can have their characters say or do anything they want. The guy playing the dumb brute can have his character try and sweet-talk the barmaid if he likes, but at some point he's going to have to make a Diplomacy check and his 5 Charisma is going to cost him at that point, no matter how many clever lines he threw out.
If one of my players defines their character as exceptionally stupid or unwise or abrasive, and then plays them as clever or wise or charming, my player and I are going to have a little chat and see if we can't find some way of reimagining this character.
I guess you're dealing with those players that people have been complaining about, but I've never really encountered any so it's never been a problem for me so I've probably just messed the whole thing up with my rambling, haven't I? Hm. Ah well, I'm probably a pathetic troll.
Sorry about that. Carry on then.