Zardnaar
Legend
So here's the relevant info on some critters i used yesterday. Green Dragonspawn archers adapted from 3.6.
18 dexterity
+6 to hit
Shortbows 1d6+4 damage two attacks.
AC 15
Hp 41
Mostly fine so far. I gave them the following abilities however.
Hunters mark 2/day
Vex weapon property.
I used them as fodder in a lvl 12 game. However i was rolling like a fiend. Multiple crits a d a rolled 6,6,6,5 on the 4 dice with se eral other high rolls as well.
They're probably fine at CR 1 16 dex, no abilities and less HP.
I may have overturned them.
Thoughts? They got cleared out easy enough but for glass cannons they did a lot of damage on the way out as I spread them out.
18 dexterity
+6 to hit
Shortbows 1d6+4 damage two attacks.
AC 15
Hp 41
Mostly fine so far. I gave them the following abilities however.
Hunters mark 2/day
Vex weapon property.
I used them as fodder in a lvl 12 game. However i was rolling like a fiend. Multiple crits a d a rolled 6,6,6,5 on the 4 dice with se eral other high rolls as well.
They're probably fine at CR 1 16 dex, no abilities and less HP.
I may have overturned them.
Thoughts? They got cleared out easy enough but for glass cannons they did a lot of damage on the way out as I spread them out.