DM Types

What type of DM are you? (You can choose multiple types) (Read the article please)

  • World Builder

    Votes: 137 56.8%
  • Duelist

    Votes: 60 24.9%
  • Plotmeister

    Votes: 113 46.9%
  • Master of Ceremonies

    Votes: 55 22.8%
  • Actor

    Votes: 49 20.3%
  • Director

    Votes: 107 44.4%
  • Provider

    Votes: 99 41.1%

Hussar said:
I'm thinking the linky Pogre provided is a bit skewed in its results. Not enough questions to really nail down a particular slant on the DM. I certainly don't see myself as a Master of Ceremonies. :/

You know, I agree - I think the few questions that are there are skewed to this result.
 

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Apart from Master of Ceremonies, I can see little bits of all the other DM types in me.

Basically, I do just enough of all the other categories to keep the players coming back for more. And that, I think, is what is important.
 

Lanefan said:
You know, it's only just occurred to me now to ask why "Rat Bastard" isn't included in the options for DM type... :)

Lanefan

I think you can be a Rat Bastard with any type really. A Rat Bastard Duelist is going to have some bloody nasty combats with lots of shock value added on. A Rat Bastard World Builder is going to have you Greyhawking adventures to pay for the loans you have taken against your armor. :)
 


Pure director. That paragraph describes my game style to a T. Set up the scene, push conflict at the PCs, see what they do with it. I don't really care about setting beyond what I need to set up a conflict, rules are a tool, nothing more. I'm not interested in my own plot, I want to see what the PCs come up with.

This has led to many misunderstandings in games, where players assume that when I say story is paramount they think that means railroading. My game is very unrailroady, I take the attitude that what the PCs are interested in is important, not my preconcieved ideas. I use what they do and my tools as the GM to guide things toward a three act arc, rising action, etc.

I've found that this makes for really good games. It also has the advantage of being light on prepwork - I rarely have more than 1 or 2 pages of notes for a 4-5 hour game session, but it's harder to run than something where you have it all planned out.
 

Aw, I am such a World Builder. Homebrew settings (and house rules) are easily my main entertainment when GMing, with the simple fun of seeing how the players react to what I throw at them (and to each others' characters) coming second. I also really dig giving them things to figure out, so I checked off Plotmeister, as well. My players to not get any "go kill the orc bandits" adventures.
 


First and foremost, I'm a worldbuilder. Not just in D&D, but in all things - as an Anthropology/History major, I think it's a prerequisite to always look at things from a cultural/historical angle. And, yeah, that always comes through when I build my worlds (one thing that really bothers me right now is that my Drasconis campaign has no defined history!)

Secondly, I'm a Provider. I'm here to have fun, and I have fun when they have fun.
 



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