KYRON45
Hero
I "the DM" can plan for anything i want.Not really. And it's not as if the writing is coy: "How do you expect the adventure will end? Think about possible endings as well as rewards for the characters."
It's hardly James Joyce.
I do tend to read instructional texts literally. I mean, there are some exceptions in the RPG world - some instructional texts that are also written with flair and allusion - but I don't think WotC is writing those!
And I'm not "searching for problems". I saw a link to this preview, I had a read of it, and I was struck by the contradiction.
This isn't true, if the map has multiple paths. (Which you seem to recognise.)
In the even more classic mega-dungeon, the players are also expected to scout out and choose their goal - so, in effect, it is the players who choose which scenes are framed (from a "menu" provided by the GM's dungeon building).
Well, if this is what they're hinting at (i) I think they could be clearer, and (ii) I think it's bad advice. I mean, why would you prepare a sequence of events if you're not intending to follow that sequence of events?
There are other ways of preparing and planning content for a RPG session than planning a sequence of events with a beginning and an end that you don't intend to use.
You "the player" can DO anything you want.
For every ending I plan for...there are (random number here) 3 potential endings each player might want to engage in.
If you are capable of planning for X to the Nth degree of potential eventualities (i am not a mathamegician).....I applaud you and would be happy to build you a shrine.
Not every PC is just the numbers on their sheet. Not every player is looking to "win D&D".
D&D isn't an engineering project where the designers can list and package everything with precision like the owners manual to your car. You're never going to get a manual that gives you scientific explanations for how to have fun.
Roll high = good. Roll low = bad. After that it's up to us to create opportunities to have fun with the material in the manuals.