mhacdebhandia
Explorer
That has nothing to do with it, unless by that you mean that they shouldn't know anything that their characters don't know. I happen to think that's silly.S'mon said:They should be playing their PC in-character.
That has nothing to do with it, unless by that you mean that they shouldn't know anything that their characters don't know. I happen to think that's silly.S'mon said:They should be playing their PC in-character.
Where I happen to think that player knowledge about equalling character knowledge is the ideal situation, making for better role-playing and a greater sense of discovery as the game goes along.mhacdebhandia said:That has nothing to do with it, unless by that you mean that they shouldn't know anything that their characters don't know. I happen to think that's silly.
). As long as players can keep the GM information separate from their player knowledge while they are playing, I don't mind this at all, but I can sure say that for my 15-year old self it was easier to have the information for player and DM separated in different booklets. Made it easier to smack my fellow teenaged players on the fingers and shout "DON'T look into that book! Bad! No XP for you!" or something similar, inciting a 15-minute riot that ended with some monster showing up and keeping them busy again.
I disagree. Players who can learn to firewall character knowledge from player knowledge can contribute a lot more to the game than players who are left in the dark about anything their PCs haven't directly experienced.Lanefan said:Where I happen to think that player knowledge about equalling character knowledge is the ideal situation, making for better role-playing and a greater sense of discovery as the game goes along.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.