3catcircus
Adventurer
Edena_of_Neith said:An Adversarial DM is not a Tough DM.
A Tough DM sits down with his players before the campaign, discusses with them what kind of game they'd like, and works it out with them so they know they'll have the kind of game they're looking for. If the players want a gentler game, the Tough DM either steps aside to let another DM in his place, or he runs that requested gentler game.
The Tough DM knows it's the fun that counts. That's why the Tough DM is tough, because his players are enjoying the challenge.
The Adversarial DM is a strange critter whose nature is not clear to me.
He seems to think hurting his friends is somehow a Good Thing. He somehow thinks of his friends as his enemies, or perhaps thinks they think of him as their enemy and to be treated accordingly. Or perhaps he just thinks that the DM is god, and all players should know their lowly place. Or something equally ridiculous as the above.
I don't necessarily see the adversarial DM as *bad* - since one person's "tough DM" is another person's "adversarial DM."
Example - our current campaign. Early on, the party was in the town of Nulb (doing the T1-4 thing in 3.x). The wizard went into one of the inns and started talking to the barmaid (thief). She got him to drink her love potion and he rolled a 1 on his save. Needless to say, she took his most important things (like his headband of intellect) and skipped town.
He was prepared to burn the inn to the ground (a good PC). Once he found out that she probably fled to the temple, he was like a driven man - not stopping until he got his loot back.
Was I adversarial for taking all of his stuff? Some players would whine and say yes. Of course, he had loads of fun finally catching up to her and "interrogating" her - the point is - even an adversarial DM can create loads of fun for his players.