Quickleaf
Legend
I am a strong believer that design doesn't stop just because I've written it down. And I'm also a strong believer that neither a monster's stat block nor a PC's sheet describe the entirety of what that monster or PC can do. Part of the joy of D&D is having a live human referee being present to make things flow better and adapt the rules to the table.
However, I do not change die rolls, AC, Hit Points, or DCs. I find it more valuable to inspire trust by being straightforward and transparent with this stuff. When it comes to most rolls, I do those in open. I let the players know monster AC and, when it matters, HP as well. I commonly declare the DC at the same time I ask for the check.
Instead, I work the context, adjusting difficulty using elements implied by the existing narrative. For instance, if I want to increase the challenge of a combat that's falling short, I'll homebrew monster abilities on the fly, introduce reinforcements, have the floor collapse, etc.
However, I do not change die rolls, AC, Hit Points, or DCs. I find it more valuable to inspire trust by being straightforward and transparent with this stuff. When it comes to most rolls, I do those in open. I let the players know monster AC and, when it matters, HP as well. I commonly declare the DC at the same time I ask for the check.
Instead, I work the context, adjusting difficulty using elements implied by the existing narrative. For instance, if I want to increase the challenge of a combat that's falling short, I'll homebrew monster abilities on the fly, introduce reinforcements, have the floor collapse, etc.