Blue
Ravenous Bugblatter Beast of Traal
I do all of my rolls in front of my players, and for anything where the character would be reasonably able to estimate the difficulty I announce the DC ahead of time.
That said, I can and have fudged. I try to do it rarely. Most common is something like someone leaves the last foe up with 3 HPs and I just say it's dead. Yes, more resources could be drained from the party but there's no real tension at that point and my efforts are toward providing the most fun in our bi-weekly time allotted. Same may happen where a crit would leave something barely up and it's more dramatic to just finish the foe off triumphantly. Again, while it may be possible that an additional resource could be used on the PCs side, it's not to change the outcome.
The other thing I can do is that I often have parts of a combat that are not obvious at the start. Reinforcements who will arrive two turns after an alarm is given. Hidden hazards or traps, etc. I can modify those without the players knowing. I think the last time I did that was over a year ago, when I seriously misjudged how a particular set of 3pp monsters would interact with the party and I corrected my numbers for the next wave of them.
That sort of thing I try to do very rarely, and it's because I went in with a firm belief in what the challenge should be and I messed up.
I don't believe all scenes should be able to become winnable fights. But I do believe that part of my job is to telegraph to attentive PCs, and also be judicious in how I use them - perhaps reasons they wouldn't give chase like protecting young, or ways to escape the foes can't follow like small caves. D&D mechanically does not have any explicit mechanisms for retreat and without some DM thought it can become punitively hard.
Just like death should be on the table, I also like throwing the occasional easy battle at PCs. Remind them that yes, they are heroes and yes, they really have been growing in power -- something not always obvious when your foes are growing at the same rate as you. But if in early levels you had a problem with an Ogre, and then a few levels later you worry about four Ogres but end up mowing through them you feel like king of the world.
That said, I can and have fudged. I try to do it rarely. Most common is something like someone leaves the last foe up with 3 HPs and I just say it's dead. Yes, more resources could be drained from the party but there's no real tension at that point and my efforts are toward providing the most fun in our bi-weekly time allotted. Same may happen where a crit would leave something barely up and it's more dramatic to just finish the foe off triumphantly. Again, while it may be possible that an additional resource could be used on the PCs side, it's not to change the outcome.
The other thing I can do is that I often have parts of a combat that are not obvious at the start. Reinforcements who will arrive two turns after an alarm is given. Hidden hazards or traps, etc. I can modify those without the players knowing. I think the last time I did that was over a year ago, when I seriously misjudged how a particular set of 3pp monsters would interact with the party and I corrected my numbers for the next wave of them.
That sort of thing I try to do very rarely, and it's because I went in with a firm belief in what the challenge should be and I messed up.
I don't believe all scenes should be able to become winnable fights. But I do believe that part of my job is to telegraph to attentive PCs, and also be judicious in how I use them - perhaps reasons they wouldn't give chase like protecting young, or ways to escape the foes can't follow like small caves. D&D mechanically does not have any explicit mechanisms for retreat and without some DM thought it can become punitively hard.
Just like death should be on the table, I also like throwing the occasional easy battle at PCs. Remind them that yes, they are heroes and yes, they really have been growing in power -- something not always obvious when your foes are growing at the same rate as you. But if in early levels you had a problem with an Ogre, and then a few levels later you worry about four Ogres but end up mowing through them you feel like king of the world.