D&D 5E DMs option: Intelligence for Initiative

professorDM

First Post
It seems to me like intelligence is severely undervalued in the game. There are precious few calls for intelligence checks. Unless you're a wizard, there's little reason to use it as anything other than a dump stat, save for a few for the most part meaningless skills.

This disparity doesn't seem at all in line with the real-life applicability of having a high intelligence.

I'm thinking of offering, in the campaigns I run, intelligence as an alternative to dexterity for initiative rolls, such that players can choose which modifier they'd like to use. It seems obvious that being extraordinarily brilliant would give one a leg up in terms of one's reaction time, and I don't really see any drawbacks to allowing it as an alternative to players. Can you?

The only possible caveat I can imagine would be the objection that this would make wizards even more powerful, but I doubt the added benefit would be much of a game-breaker, and mechanically, it just seems to make too much sense: a player with a 12 dexterity and an 19 intelligence is far more likely to respond before a player with a 15 dexterity and a 6 intelligence.

But many of you have more experience with wizards at higher levels than I do---what do you think? Would this add too much to their already (at higher levels) stacked abilities? With many of the added benefits for higher level non-casters in this (and recent) edition(s), I can't imagine this being too much of a problem.

Of course, maybe the best way to add a benefit to having a highly intelligent character (and fixing what seems to me a disparity in the way I'd imagine initiative to work) is to average one's intelligence and dexterity modifiers together to determine reaction time. (So that a character with a 20 intelligence and a 20 dexterity clearly has a leg up on dunce with a 5 intelligence and a 20 dexterity, unless the latter has the luck of the roll on his side.)

I also think many wisdom checks in the game should at least have intelligence-based alternatives (i.e., perceptiveness, etc.), but maybe that's for another time....
 

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If it's an OR, it's gonna only help the wizards. If it's an AND, it may cause people to not totally dump INT. If it's ONLY, than that's a game changer. I think it is a neat twist.
 

If it's ONLY, than that's a game changer.
Absolutely! Making it so Initiative keys of Intelligence instead of Dexterity would reduce the uberness of Dex while raising the usefulness of Intelligence beyond being just the casting stat for wizards, eldritch knights and arcane tricksters. I wish they hadn't done away with the bonus languages for having a good Intelligence. That's another (albeit lesser) incentive to not dump it.
 

I’m not sure it’s a dump stat - it forms the basis of six skills, which are all quite broad ranging. ‘Dump Stat’ is such a loaded term anyway - it depends upon what you want from a class. I find Strength to be a bit of a dump stat for many of my characters, because I have no major interest in playing characters that can lift and carry while many characters can simply use finesse weapons.

I’ve no objection to using Intelligence as an initiative stat per se, although I see it as slightly absurd that Stephan Hawking, notably a high intellect type of guy, might be quicker on the draw than anyone else around…
 



The funny thing is that you can probably argue that Dexterity, Intelligence and Wisdom all could be used to determine when someone should react in any given situation.

But here's how I justify Dexterity as the modifier. Initiative is really not tied to any ability. Roll d20 and take the result. That would mean that everybody/creature would have no bonus (unless they have the awareness feat which grants +5). Then, the Dexterity modifier is just added to see when the PC/creature can act because it is tied to physically moving/reacting quickly. It works for me.
 



You could argue for just using the Proficiency Bonus. In the real world, the only things that affect what Initiative attempts to represent are experience and training.
 

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