This is a relativism which strikes me as sitting well with Planescape, but at odds with the idea of good and evil as objective forces.You continue to assert that any assessment of alignment means the character “did wrong”.
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Every alignment has its own outlook. To “do right” under one will certainly “do wrong” under another.
To "do right" by the lights of evil is to do evil, ie wrong, ie to act in a way that is not supported by right reason.
The only way to act properly is to "do right" by the lights of good. That is, roughly, what good means. It is not simply a description of an outlook, or of some principles. It is the most general term available, in English, for commending bonduct or people as valuable and worthy of pursuit or emulation or admiration.
Hence, if the GM judges that a PC's behaviour was "not right" (ie was objectionale) by the lights of good, s/he is judging that it was not right simpliciter, ie that it was wrong.
(I say "roughly" because it can be argued that ethics doesn't exhaust the relevant considerations for proper behaviour. But the other sorts of considerations that authors like Nietzsche or Bernard Williams point to play little to no role in any D&D material or play that I have ever encountered or seen described.)
Good and evil aren't tropes in any normal sense of that term. Law and Chaos are, but many D&D worlds don't deploy those tropes - the exceptions here are the Morcockian interpretation of pre-AD&D, and 4e.Good and Evil, Law and Chaos are also tropes
A knight in shing armour, and a holy warrior, are tropes.
Yes. I've been asserting this for some time now.I find it hard to believe every GM will concur as to how one best reflects “a living example of ” the ideals of righteousness, justice, honesty, piety, and chivalry”.
Nor will every player.
That's why I don't like alignment rules, which require one participant in the game to impose his/her interpretation onto the game.
I have never told you that the character defines his/her own morality. Nor have I told you that the player defines his/her own code. These are both views that you are imputing to me.You keep telling me the character should define his own morality
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You first told me the players define their own codes and the GM has no right to evaluate them.
I have said that the player plays his/her PC, and that in my view and my experience the successful play of the game does not require the GM to impose an evaluation upon that play.
It's not. If the player makes that judgement, s/he can act on it.how is it hard to envision a judgement in game that a character’s actions taken as a whole (or an extreme action) indicates a trend to the Dark Side?
The GM's judgement would only be relevant if it differed from the player's. If it differed from the player's, why should I prefer the GM's judgement? Why is it the GM's job to tell the player how to play his/her character, or to tell the player what his/her character has become?
What character? The paladin of the Raven Queen who tears out the throats of children? The cleric of the Raven Queen who raises hosts of undead? These aren't characters being created for actual play. They're message board examples, which were never intended for actual play, will never see actual play, and have no bearing on actual play.Your answer, as I read it, is that the players may interpret this as they will, and you will let any disagreement slide. Yet you have indicated you reject one of my possible character interpretations for the Raven Queen. As well, your willingness to let any disagreement slide seems to be conditional on the players not deviating too far from your own view
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So why was my example character dismissed as inappropriate to the Raven Queen?
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So why did you dismiss my character who murders in the name of the Raven Queen? In what way was he clearly not honoring those commandments? You judged that character before it was even created.
I don't believe that they're sincere attempts to interpret the notion of a knight in shining armour, nor to interpret the tenets of a god of death and fate. For instance, you haven't said anything about why you want to play this PC, how you see him/her being a knight (where is the honour?), and how you see him/her relating to the convictions of the Raven Queen (why would people invoke this character's god at funerals, except out of fear?).
If you were actually joining my game, and suggested that the PC you wanted to play was a paladin who tears the throats out of children as sacrifices to a god of death, I would probably suggest that you consider a blackguard of fury in service to Demogorgon, or perhaps a blackguard of domination in service to Orcus, Vecna or Kas. If you sincerely believe that the murderous torturer you have described is a viable instantiation of the trope of the paladin, then perhaps our genre conceptions are so far apart that we can't RPG together - at least, not in fantasy gaming.
But anyway, working out what fits within the scope of the game, what fits the genre and so on is of course quite different from judging a player's play of his/her PC. Apart from anything else, (i) there is no play to judge, and (ii) it is part of prep, not part of play.
EDIT:You said that no where in the Raven Queen's descrition does it mention her opposition to undead. I know at least 6 people, though - namely, me and my 5 players - who read that, noted that people pray to her at funerals to protect their loved ones from the curse of undeath, noted that she is opposed to Orcus, the demon prince of undeath, and inferred without hesitation to the conclusion that she is not a god who is favourably disposed to undeath. I've never seen any other interpretatin suggested.
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