Xenolith234
Adventurer
Out of curiosity, why do you give ToV the edge? I haven’t gotten the Player’s Guide (only the GMG and the Monster Vault) as I heard it was mostly more of the same.When?
In 3e when their niche was "Fighting Specific Enemies" (that may not show up in the game) and "Moving in Specific Terrain" (that may not be where the game takes place)?
Or in 2e when their role was to be slightly worse fighters and slightly worse rogues but decent at both in the wilderness?
In 4e they had a kind of niche, more or less, as a martial/primal striker/controller. Though their narrative niche became muddier than ever as both tried to get reconciled in three different ways (two of which were hybrids in a system where discrete categories were the soup du jour)
Rangers have kind of always been trapped between pillars because the game is built largely around specific character classes holding up specific pillars rather than everyone partaking in every pillar equally.
I can't think of an edition where they had a clear narrative role and mechanical niche, in D&D and Pathfinder, that wasn't ham-handed at best.
The best versions I've seen are in A5e and Tales of the Valiant. And I honestly kinda give ToV the edge on it, even without martial maneuvers.