MNblockhead
A Title Much Cooler Than Anything on the Old Site
I like having the option. But it works best when it is mechanically part of the game. I wish 5e would made it an option rule, like feats, but gave some crunch to it.
In my current campaign, alignment is of central importance and in a very gamist way. Your alignment has mechanical effects. Some magic will only work with some alignments and not others, or will deal more damage to some alignments. Some spells are only available to certain alignments. The gods have alignment driven expectations of their followers.
But, this is not bog-standard 5e. I also add some additional mechanics like "Concordance" from Strongholds & Followers (by MCM) which gives further mechanical support to alignment.
I understand why many dislike the alignment restrictions, but like many rules, the limitations often inspire creativity.
I enjoy games with and without alignment. I prefer that it be kept as an option part of D&D for nostalgia and another crunch option, but it would be nice to have more mechanical support for alignment to matter in 5e, for those who want to use it.
In my current campaign, alignment is of central importance and in a very gamist way. Your alignment has mechanical effects. Some magic will only work with some alignments and not others, or will deal more damage to some alignments. Some spells are only available to certain alignments. The gods have alignment driven expectations of their followers.
But, this is not bog-standard 5e. I also add some additional mechanics like "Concordance" from Strongholds & Followers (by MCM) which gives further mechanical support to alignment.
I understand why many dislike the alignment restrictions, but like many rules, the limitations often inspire creativity.
I enjoy games with and without alignment. I prefer that it be kept as an option part of D&D for nostalgia and another crunch option, but it would be nice to have more mechanical support for alignment to matter in 5e, for those who want to use it.