Storm Raven
First Post
JohnSnow said:The point is that I prefer characters who have one (or maybe two) significant items. My favorite example is the Lord of the Rings, where each of the characters in the Fellowship, with the notable exception of Frodo, has like 3 useful magic items. Sam has 4, but one is of really questionable use until later.
Three that you know of. Most of the items being talked about here would work without anyone knowing they were magical in the context of the story. I am fine with stat boosting items because they don't bog down the game. The player puts the item on, and it affects him. There isn't a lot of need for recalculating things or making modifications on a regular basis, just the one time pretty much.
Plus, I consider it a great weakness of the 1e system that improving ability scores was such a huge deal. Your abilites are not set in stone, why should your character's be?