James Gasik
We don't talk about Pun-Pun
It is odd, in fact. TK can move an object that weighs only up to 1000 pounds, but lets you move a Huge or smaller creature 30' in any direction, even upwards, with no mention of weight. Now I don't know about you, but I would think most Huge creatures are going to weigh several thousand pounds at least. It's like the square cube law doesn't exist in 5e, lol.By the rules it should be dead after falling, depending how high in the air you got it.
Then again, either they've become much more generous with Telekinesis than I'm used to over the years or whoever's casting it is of colossal level; as a 10x10' cube of jelly would weigh a huge amount.
OTOH, this is consistent with how grapple forced movement (and forced movement in general in 5e) doesn't care about weights or encumbrance, only size.
EDIT: before someone says "well obviously a DM should just house rule that", the problem is, such a ruling could cause the entire grapple system to fall apart. Let's say an 18 Strength human weighs, oh, I don't know, 190 pounds (a little over 86 kg for non-Imperials). The default carry capacity rules (seen by many as being very generous to begin with) would let this human carry around Strength score x 15 pounds, or 270. With a suit of plate (65 pounds), a shield (6 pounds), a longsword (3 pounds), and a mere 7 pounds of gear, this 18 Strength human would be unable to move his evil doppleganger (created via mirror of opposition) more than 5 feet a turn...except they couldn't even do that, because when trying to move a grappled opponent, your speed is halved!
Last edited: