Teflon Billy
Explorer
With one notable exception, my GM'ing at Cons experiences have been uniformly bad.
A combination of GURPS Space and GURPS Cyberpunk being the worst of the lot.
Picture one guy getting a piece of information that is necessary for the party to finish the adventure, and immediately conceaaling it and never mentioning it again. For no reason anyone could figure out.
His friend at the table, when asked to describe his character to the rest of the players stared at his sheet for awhile and grunted out "Um..er..I..uh...like to wink" (he had the "punctuates sentences by winking" quirk on his charqacter sheet...apparently he considered this defining)
Then there's the guy who, for no reason anyone could figure out, could not stop laughing any time he was asked a question.
Don't even get me started on the smelly guys
A combination of GURPS Space and GURPS Cyberpunk being the worst of the lot.
Picture one guy getting a piece of information that is necessary for the party to finish the adventure, and immediately conceaaling it and never mentioning it again. For no reason anyone could figure out.
His friend at the table, when asked to describe his character to the rest of the players stared at his sheet for awhile and grunted out "Um..er..I..uh...like to wink" (he had the "punctuates sentences by winking" quirk on his charqacter sheet...apparently he considered this defining)
Then there's the guy who, for no reason anyone could figure out, could not stop laughing any time he was asked a question.
Don't even get me started on the smelly guys
