D&D (2024) Do you think they will add more races to PHB2024 to make up for dropping other stuff?

I agree, but I think differently to this idea. I think that this limits what those imaginary worlds can be if all Bladesingers must be elves or half-elves. I prefer a greater range of imaginary worlds and not just the ones that D&D tells me that I should have.
I just said I think different cultures should have different casting traditions. You want to put something like that in a setting book, that works for me.
 

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If D&D was now willing to stick to just one setting like everyone else, which setting would it be? Each and every fan of D&D has their own favorite setting thanks to WoTC creating a number of them over the years. They have literally painted themselves into proverbial corner.

There needs to be a thread where we take the best elements of each D&D setting and try to mash them into one world. ;) Till all worlds are one. 😋
Given their work in 5e with re-working their own settings, and their reluctance to release anything new, they might as well just stick to the Realms.
 

i would like to know where the standard between how these are judged by changes

i would like to play a multiclass barbarian/paladin
i would like to play a cross-species dragonborn/halfling

i would like to have the mechanics of both rage and divine smite
i would like to have the mechanics of both breathweapon and lucky

i understand that by multiclassing i will not have all the abilities of an equally leveled single classed barbarian or paladin
i understand that by mixing species i will not have all the abilities of a full single blooded dragonborn or halfling

yes you can mechanically have your multiclass barbarian paladin
you can be one of the species mechanically and add some fluff on top to say you're both
 

If D&D was now willing to stick to just one setting like everyone else, which setting would it be? Each and every fan of D&D has their own favorite setting thanks to WoTC creating a number of them over the years. They have literally painted themselves into proverbial corner.

There needs to be a thread where we take the best elements of each D&D setting and try to mash them into one world. ;) Till all worlds are one. 😋
FR. They would pick FR hands down.

They made the stupid weave universal apparently. They have an obsession with that place.
 

i would like to know where the standard between how these are judged by changes

i would like to play a multiclass barbarian/paladin
i would like to play a cross-species dragonborn/halfling

i would like to have the mechanics of both rage and divine smite
i would like to have the mechanics of both breathweapon and lucky

i understand that by multiclassing i will not have all the abilities of an equally leveled single classed barbarian or paladin
i understand that by mixing species i will not have all the abilities of a full single blooded dragonborn or halfling

yes you can mechanically have your multiclass barbarian paladin
you can be one of the species mechanically and add some fluff on top to say you're both
If you were playing in Level Up, you would pick the Dragonborn heritage with it's breath weapon trait (which is a common trait held by all Dragonborn in Level Up) and then pick up a Halfling gift at 1st level. Level Up offers up these Halfling Gifts: Burrowing Claws (Burrow speed, 1d4 + STR bonus natural weapons), Tuft Feet (expertise die on checks and saving throws against being knocked prone, and Thick Soles which would give you immunity to sharp terrain hazards like caltrops) and Twilight-Touched (Darkvision and Telepathy). Unfortunately, Halflings receive Increased Luck at 10th level as a Paragon gift, so you can't be lucky.

Or you could pick the Halfling heritage and pick up a Dragonborn gift (Draconic Armor, Draconic Fins or Draconic Flight), but you wouldn't have access to a Dragonborn's breath weapon.
 


If you were playing in Level Up, you would pick the Dragonborn heritage with it's breath weapon trait (which is a common trait held by all Dragonborn in Level Up) and then pick up a Halfling gift at 1st level. Level Up offers up these Halfling Gifts: Burrowing Claws (Burrow speed, 1d4 + STR bonus natural weapons), Tuft Feet (expertise die on checks and saving throws against being knocked prone, and Thick Soles which would give you immunity to sharp terrain hazards like caltrops) and Twilight-Touched (Darkvision and Telepathy). Unfortunately, Halflings receive Increased Luck at 10th level as a Paragon gift, so you can't be lucky.

Or you could pick the Halfling heritage and pick up a Dragonborn gift (Draconic Armor, Draconic Fins or Draconic Flight), but you wouldn't have access to a Dragonborn's breath weapon.
it wasn't specifically about dragonbreath and lucky, it's just the ability to combine mechanics from both sides of their biology, but that sort of thing is extremely the sort of thing that we want when we ask for mechanics for making cross-species.
 

Yeah, but those generic RPG systems like GURPS would be far more popular if open creativity was highly desirable. That and the fact people are decrying the lack of lore and loss of canon in D&D supplements. I don't think there is a direct correlation between D&D as generic and it's popularity.
The most popular settings are generic eclectic hokebrew and the Forgotten Realms, a gonzo eclectic homebrew. I really wouldn't be so sure. Certainly, it always strikes me as a strange argument to compare D&D to "all other RPGs" as if D&D isn't the lionshare of the field, and hence the norm.
 

If D&D was now willing to stick to just one setting like everyone else, which setting would it be? Each and every fan of D&D has their own favorite setting thanks to WoTC creating a number of them over the years. They have literally painted themselves into proverbial corner.

There needs to be a thread where we take the best elements of each D&D setting and try to mash them into one world. ;) Till all worlds are one. [emoji39]
It's too late now, but I think if Gary had designed D&D with the vague Greyhawk lore being far more prevalent than it was, and TSR had not opened up the floodgates with Dragonlance and Forgotten Realms.

Hence, Alt universe.
 

it wasn't specifically about dragonbreath and lucky, it's just the ability to combine mechanics from both sides of their biology, but that sort of thing is extremely the sort of thing that we want when we ask for mechanics for making cross-species.
True. I like Level Up's Mixed heritage mechanics because they open up additional possibilities for the kind of character I want. If I wanted an Earth Essence Dragonborn who could burrow through the sands with ease, I could borrow the Burrowing Claws gift. If I wanted an Amethyst Dragonborn to have Darkvision and Telepathy, I could borrow the Twilight-Touched Gift.
 

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