Vaalingrade
Legend
You.... you monster! Eberron doesn't deserve that! Eberron deserves having the rights be delivered into Keith's loving arms.I think I would divinely fuse Eberron and the Forgotten Realms together.![]()
You.... you monster! Eberron doesn't deserve that! Eberron deserves having the rights be delivered into Keith's loving arms.I think I would divinely fuse Eberron and the Forgotten Realms together.![]()
Because fantasy realms don't need real world astrophysics (specifically, round planets) to be a thing, I've considered making the Material Plane a single flat 'plane' like the Outlands, and every D&D world can be on that plane, separated only by extreme swathes of ocean. And if ships could survive many months (or even years) of sailing, they could travel between different continents of the different campaign settings. The sun, moon(s), stars, and constellations would not be universal, rather just manifest what is appropriate for each campaign setting, the same no matter where you are in that campaign setting. The stars that are seen from a certain campaign setting represent the pinpoint portals into the Astral and Outer Planes where their respective Divine Realms watch over the campaign setting in question. The great oceans between the the campaign settings may not even have stars, making it more hazardous to attempt to leave a campaign setting. Maybe sail too far and you're off the star map and can't use them for navigation, keeping the greater world mysterious, dangerous, and hard to navigate.I think I would divinely fuse Eberron and the Forgotten Realms together.![]()
Would that involve binding the Realms'I think I would divinely fuse Eberron and the Forgotten Realms together.![]()
That openness seems to have worked out pretty well for D&D, though, so why would they go from that to more of a niche setting?Almost every other RPG aside from generic systems like GURPS has a single setting. Pathfinder does it quite well. D&D is one of the only outliers where the core rules have to accommodate almost every possible homebrew a DM can make plus dozens of official settings. So they can never go deep with lore because it will be contradicted by some other setting or DM who says "well actually..."
Hmm....I was hoping to put some distance between the Material Plane world and the divine realms by making the FR deities distant instead of meddling.Would that involve binding the Realms'overlordsdeities into the Silver Flame?![]()
A mosaic world? Might be something fun to sort of gamify (like an extremely limited version of microscope) and run as a forum game.There needs to be a thread where we take the best elements of each D&D setting and try to mash them into one world.Till all worlds are one.
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Yep.A mosaic world? Might be something fun to sort of gamify (like an extremely limited version of microscope) and run as a forum game.![]()
That was exactly my reference, though I liked the priest and mage in Spells and Magic more.Heh, you mean an updated version of this?
they can go deep in setting specific books, it’s not like no one homebrews PFAlmost every other RPG aside from generic systems like GURPS has a single setting. Pathfinder does it quite well. D&D is one of the only outliers where the core rules have to accommodate almost every possible homebrew a DM can make plus dozens of official settings. So they can never go deep with lore because it will be contradicted by some other setting or DM who says "well actually..."