LuisCarlos17f
Legend
I use some litle house rules.
I mix aligment with allegiance(race, country, family, clan, tribe, religion, guild, brotherhood..), and the spells (and other possible powers) with aligment key can hurt enemies with same aligment but different allegiance, for example a drow cleric vs an orc shaman). Then being neutral doesn't help to avoid worse damage.
And I also allow characters with opposite/contradictory aligment-allegiance, for example a chaotic sherif who breaks rules to defend law and order(for example the characters The Shield tv-show or Bervely Hills Cop), or a zealot doing evil actions in the name of the supreme good (Magneto and the mutant brotherhood, or the "friends of the humanity). And the effects of the spells? Easy, they hurt enemies and help allies. They are neutral for magic without sentient spellcasters, for example magic traps.
My idea of chaotic aligment is different, more about to be atunned with the Nature or primal forces.
I mix aligment with allegiance(race, country, family, clan, tribe, religion, guild, brotherhood..), and the spells (and other possible powers) with aligment key can hurt enemies with same aligment but different allegiance, for example a drow cleric vs an orc shaman). Then being neutral doesn't help to avoid worse damage.
And I also allow characters with opposite/contradictory aligment-allegiance, for example a chaotic sherif who breaks rules to defend law and order(for example the characters The Shield tv-show or Bervely Hills Cop), or a zealot doing evil actions in the name of the supreme good (Magneto and the mutant brotherhood, or the "friends of the humanity). And the effects of the spells? Easy, they hurt enemies and help allies. They are neutral for magic without sentient spellcasters, for example magic traps.
My idea of chaotic aligment is different, more about to be atunned with the Nature or primal forces.