Dockside Diversion/Still Waters

Songdragon

Explorer
As the day fades Zelena will find herself a fishing pole and even try to catch some fish. She will help out if needed around the boat as well.

[sblock=Watch Stuff]
1) Borric, Nate, and Celebfedhiin
followed by Syl and Zelena.

2) Celebfedhiin will be with Borric or up front at i-11
and when on Zelena's watch i-11 will work there as well.

3) Both Borric and Zelena have ioun torches.
Zelena has low-light vision so will not use it unless needed (another can borrow as they want)
Celebfedhiin also has low-light vision (and scent) so will not need the light to see in the out of doors. (or at the least twice as far as normal with a small bit of light.)[/sblock]
 

log in or register to remove this ad

jkason

First Post
[sblock=Watch input]The position you have Nathan in is probably good, atop the cabin. Unless Borric wants rear watch, in which case just shift Nathan to K-11.

Nathan doesn't have low-light vision, so he'll probably borrow Zelena's ioun torch, or keep a lantern fully open. His/my thought is that he needs some kind of light to see by, and since any light is as likely to attract attention, he'd rather have more than less visibility. :)

He'll also keep his Mage Armor wand in hand during his watch, with the intent of buffing himself at any signs of trouble.[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

[sblock=Watch Stuff]
1) Borric, Nate, and Celebfedhiin
followed by Syl and Zelena.
Actually, the question on the table was sleeping during the day and have everyone awake all night long. That would make any watch rotation moot. ;)

However, I am happy to stick with the original idea that is quoted here.

Borric is inclined to have as much illumination as possible, not thinking to hide on a boat. He will patrol fore and aft with Celeb, never standing in one place.

And I think he will wear his platemail armor too.[/sblock]Borric is content with either watch plan, taking a nap in the afternoon to rest up regardless. As dusk approaches, he remarks, "I think we might as well use as much illumination as possible to give us fair warning of anything approaching. Even a pin-point of light will be seen from far off, so we are not going to be hiding while out here on the river."

[sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 24 flat-footed, 13 Touch) - Platemail
AC: 20 (17 without shield, 18 flat-footed, 13 Touch) - Chain shirt
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Feeling jaunty, Ioun Torch (night)

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Gerald007

First Post
OOC: Syl is happy with the watches as described.


Sylvain relaxes on the ship, passing the time by constantly untieing Zelena's hammock to amuse himself, when he can catch her attention elsewhere. Waltor did not find this nearly as amusing as the witch, telling the cleric what was going on at the earliest opportunity.
 

GlassEye

Adventurer
The first days of the trip are uneventful and the watch schedule, with the sailors active during the day and Borric, Nathan, Sylvain, and Zelena watching at night and sleeping through the day, seems to work quite well.

It is early on your fifth day of travel, still dark but not long before sunrise, and the low mist sailors call the 'breath of Ouhm' rises from the surface of the river. The wispy vapor isn't enough to hinder vision in any way and a large gray-blue heron skims lightly above the water parallel to the boat and some twenty feet or more off the side towards the deeper channel of the river. Like some sort of herald of dawn other birds start to call after it passes.

Nathan and Sylvain are watching from the roof of the cabin, blissfully unaware. Zelena is perched on a barrel in the front of the boat when she hears a splash ahead like a fish jumping or, perhaps, an oar poorly placed to cut into the river, then a moment later sees something moving along the mudbank in the middle strand of tall grass. She can't quite make it out; it may be a raccoon but she just can't see it well enough in the dim light beyond the brightness of their lantern light. Borric is patrolling and currently at the back of the boat, Celebfedhiin trailing along behind and begging for treats, when the hound turns its head towards the shore and the low rumble of a growl begins.

OOC: Combat: Round 1
[sblock=Combat Information]

Initiative:
The group
???

Map:


Party Status:
Borric: 53/53 hp
Nathan: 22/22 hp
Sylvain: 42/42 hp
Zelena: 34/34 hp
Celebfedhiin: 13/13 hp
(sorry I didn't use the image you have for Celebfedhiin; I was having problems accessing the wiki this morning.)

Abilities Uses:
Spells Cast:
Conditions in Effect:

Enemy Status:
???

Map Notes:
The red circle is where Zelena saw some kind of movement.
Bright light in the golden circles; Dim light beyond.
Scattered trees 20 feet (off map) beyond the grassy mudbanks.
Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.
Brown squares (e.g. H3) are muddy but do not impede movement.
Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.
Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.
Anything farther out is deeper water, all must swim.
[/sblock]
GM: Everyone is up for Round One
 

Songdragon

Explorer
Zelena moves closeer to the edge of the boat on that side and whispers to Syl who is closest to her, "Trouble..." and points off in the direction of the disturbance, "Somewhere over there... movement of some kind. Pass the word."

She attempts to get a better look at what it might be as she calls to her god in a quiet voice, "Ral, grant us your blessing." All feel slightly empowered by the gnome's spell...

(( 5 ft. move to i-10, cast Bless (50ft burst) ))

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 2/Bard 2
Initiative: +2 Perception: +10
Conditions: Bless (20 rounds)
AC: 21 (13 touch; 19 flat-footed)
HP: 34 of 34
CMB: +1 CMD: 12 Fort: +5 Ref: +5 Will: +8
In Hand: nothing
Spells: Divine (0-level) Create Water, Detect Magic, Read Magic, Stabilize; (1st level) Bless, Air Bubble, Protection from Evil, Longstrider(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 4 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 5 of 5 attempts remaining; Liberation: 2 of 2 rounds remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 
Last edited:

perrinmiller

Adventurer
Borric notices the growl by the dog and looks off in that direction. Moving forward he puts away his shield and draws his longbow.

Switching from aft to the foredeck, he is sure to keep his life line untangled.

"What do we have out there?" He doesn't talk loud, but his clanking armor wasn't exactly quiet either.

[sblock=Actions]Move Action: 20ft closer to Zelena, stowing shield
Standard Action: Move to J10
Free Action: Talking & Draw bow[/sblock][sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 24 flat-footed, 13 Touch) - Platemail
AC: 20 (17 without shield, 18 flat-footed, 13 Touch) - Chain shirt
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night), Bless (+1 Attack)

Current Weapon in Hand: Longbow
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

jkason

First Post
Nathan Tchanlach, human sorcerer

As Borric clomps about with purpose, Nathan perks up. He mutters the command word to activate the armor from his wand, then moves toward the others, whispering from his vantage point, "Problems?"

[sblock=Actions]Standard: Use Wand of Mage Armor
Move: to K10 or therabouts, stowing the wand during movement

Initiative (1d20+4=17)[/sblock]


[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (+4 AC / 1 hour), Bless (+1 attack and save vs. fear

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 22/22
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
In Hand: None
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster. Remaining: 7/7
2nd (DC 16): Glitterdust (DC 17). Remaining: 4/4

Heavenly Fire: 7/7 remaining
Wand of Mage Armor: 47 charges remaining
[/sblock]
 

Gerald007

First Post
OOC: Just realized, I have forgotten to post Syl spoiler block info. I'll get that fixed this evening.


Syl listens intently to the warning by Zelena. He uses his Message cantrip to whisper an alert to the others who have already began moving toward the action. Wanting to protect against a possible ambush, the witch begins looking in the direction opposite the noise, so nothing can sneak up behind the boat.
 

GlassEye

Adventurer
Zelena looks over the side of the boat towards where she is certain she saw movement just a moment earlier but she sees nothing at the moment beyond mud, silty water, and tall grasses. The air is still and quiet except for a few birds calling in the early morning.

Sylvain looks out towards the distant bank but sees the same as he's seen for the previous four days: stretches of grass and mud and the channel of the river.

Borric, and Nathan from his better height, find their attention drawn to the water ahead of the boat. A dark shadow moves across the water, much like when a cloud passes in front of the sun. Except that the sun hasn't yet risen...

Other than those few distant birds it is quiet until Celebfedhiin begins a low growl deep in his throat as he stares ahead of the boat.

OOC: Combat: Round 2
[sblock=Combat Information]
Shadow spotted at B-C 10-11 by Borric & Nathan.

Initiative:
The group
???

Map:


Party Status:
Borric: 53/53 hp
Nathan: 22/22 hp
Sylvain: 42/42 hp
Zelena: 34/34 hp
Celebfedhiin: 13/13 hp

Abilities Uses:
Spells Cast: Zelena: Bless
Conditions in Effect: Party: Bless. Nathan: Mage Armor

Enemy Status:
???

Map Notes:
Bright light in the golden circles; Dim light beyond.
Scattered trees 20 feet (off map) beyond the grassy mudbanks.
Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.
Brown squares (e.g. H3) are muddy but do not impede movement.
Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.
Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.
Anything farther out is deeper water, all must swim.
[/sblock]
GM: Everyone is up for Round Two
 

Remove ads

Top