Nathan Tchanlach, human sorcerer
"Every little bit helps, Zelena. Thanks!" the sorcerer says as he finds his breathing slightly easier.
"I have got to toughen up, though," he mutters at the continuing extent of his injuries.
"Oh, no you don't. No hiding for you lot!" he calls out as the halflings' leader calls for them to retreat.
"You!" he points to one of the sizzling motes.
"See if you can't cover that nasty bit of work, eh?".
The sparking point above the sorcerer extinguishes in a puff of glittering smoke, which then proceeds to streak across the bog. The cloud spreads out and settles down around the spot Nathan last caught sight of the caster when it arrives.
[sblock=actions]Nathan can't make the Perception checks anyway, so won't worry about rolling.
Casting glitterdust (DC 17 Will save to avoid blinding, -40 Stealth anyone caught in the area) on the area where the caster last was: A5&6, B5&6. Hopefully he just hunkered down, but suppose we're about to find out...

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[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4
Perception: +0
Conditions: Mage Armor (+4 AC / 1 hour), Bless (+1 attack and save vs. fear), Prone (+4 ac vs. ranged, -4 vs. melee)
Fireworks: 1/4 rounds remaining
AC: 15 (19) (23 ranged, 15 melee)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 10/22
CMB: +2
CMD: 16
Fort: +3*
Ref: +4*
Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
In Hand: None
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster.
Remaining: 5/7
2nd (DC 16): Glitterdust (DC 17).
Remaining: 2/4
Heavenly Fire: 7/7 remaining
Wand of Mage Armor: 47 charges remaining
Used: CLW potion
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