Dockside Diversion/Still Waters


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Nathan Tchanlach, human sorcerer

"Every little bit helps, Zelena. Thanks!" the sorcerer says as he finds his breathing slightly easier. "I have got to toughen up, though," he mutters at the continuing extent of his injuries.

"Oh, no you don't. No hiding for you lot!" he calls out as the halflings' leader calls for them to retreat. "You!" he points to one of the sizzling motes. "See if you can't cover that nasty bit of work, eh?".

The sparking point above the sorcerer extinguishes in a puff of glittering smoke, which then proceeds to streak across the bog. The cloud spreads out and settles down around the spot Nathan last caught sight of the caster when it arrives.

[sblock=actions]Nathan can't make the Perception checks anyway, so won't worry about rolling.

Casting glitterdust (DC 17 Will save to avoid blinding, -40 Stealth anyone caught in the area) on the area where the caster last was: A5&6, B5&6. Hopefully he just hunkered down, but suppose we're about to find out... :)[/sblock]

[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (+4 AC / 1 hour), Bless (+1 attack and save vs. fear), Prone (+4 ac vs. ranged, -4 vs. melee)

Fireworks: 1/4 rounds remaining

AC: 15 (19) (23 ranged, 15 melee)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 10/22
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
In Hand: None
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster. Remaining: 5/7
2nd (DC 16): Glitterdust (DC 17). Remaining: 2/4

Heavenly Fire: 7/7 remaining
Wand of Mage Armor: 47 charges remaining
Used: CLW potion
[/sblock]
 

[sblock=Ranged Coup de Grace]
OOC: Can you Coupe de Grace someone with an arrow (ranged)? If so, I will do that to the Held Person one. :p

From the srd:
As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit.[/sblock]

As the glittering smoke settles down in the area where Nathan last spotted the halfling spellcaster his small form is revealed to be hunkered down in the same position he was in before. Now shrouded in golden smoke and visible to all the halfling curses...

GM: Nice move, jkason. Borric, Sylvain & Zelena still to go.
 

OOC: Hooray for Nathan making good! :)

I just realized, Glitterdust is a standard action casting, which still leaves Nathan a move action, which he can use to send off a firework at the now-visible halfling. If you're okay with my editing that in, I'm going to amend a damage roll in here. Reflex DC 15 to half the damage and avoid a dazzle effect.

No worries if I have to wait until next turn.
 

[sblock=OOC]
OOC: Hooray for Nathan making good! :)

I just realized, Glitterdust is a standard action casting, which still leaves Nathan a move action, which he can use to send off a firework at the now-visible halfling. If you're okay with my editing that in, I'm going to amend a damage roll in here. Reflex DC 15 to half the damage and avoid a dazzle effect.

No worries if I have to wait until next turn.

I knew you had a move action left and neglected to add it to my note in my previous post. Sending off another firework is perfectly acceptable.[/sblock]
 

Borric Hawkins, Male Human Fighter

[sblock=OOC]I think I know the answer to this, but I want the DM's opinion (his is the one that counts ;)). What will be the minimum number of actions for Borric to reach E4? I have a Move Action remaining, but until the spell caster is dropped I think I will keep shooting arrows.[/sblock]Borric was going to try finishing off the only one he could see, when Nate illuminates the halfling he hit earlier.

"Oh, HO! Thanks, mate. I want to kill that fooker!" Nocking an arrow he shifts his aim, muttering something about good luck. He pauses, waiting to see if the halfling will try to cast a spell so he can disrupt it, otherwise he will just shoot him if makes a move to do something else.

[sblock=Actions]Move Action: None
Standard Action: Readied ranged attack @A6; Arrow (1st Fortune Hex Roll): 1D20+9 = 24; 1D8+3 = 4; Used
Arrow (2nd Fortune Hex Roll): 1D20+9 = 11 - Not used
Free Action: Talking[/sblock][sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 21 flat-footed, 13 Touch) - Platemail
AC: 20 (17 without shield, 18 flat-footed, 13 Touch) - Chain shirt
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night), Bless (+1 Attack)

Current Weapon in Hand: Longbow
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Zelena decides to get her crossbow ready.

[sblock=ooc]Zelena has had her crossbow out since doing the guard thing... http://www.enworld.org/forum/5749302-post190.html But, okay. Zelena decides to break out her weapon. I cannot delete the dice rolls.[/sblock]
[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 2/Bard 2
Initiative: +2 Perception: +10
Conditions: Bless (17 rounds)
AC: 21 (13 touch; 19 flat-footed)
HP: 31 of 31
CMB: +1 CMD: 12 Fort: +5 Ref: +5 Will: +8
In Hand: Light Crossbow +5 (1d6)
Spells: Divine (0-level) Create Water, Detect Magic, Read Magic, Stabilize; (1st level) Bless, Air Bubble, Protection from Evil, Longstrider(d)
Arcane Spell Slots 0-level At Will (Dancing Lights, Ghost Sound, Mage Hand, Mending, Prestidigitation) 1st level: 4 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 4 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 10 of 10
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 
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[sblock=OOC]Perrin: Short answer, three actions. In your remaining move action this round you could drop overboard at I9 and with a swim check swim 10 ft to H7. Your next round actions you could swim until you reach more solid ground then wade on in to E4. And that is, fyi, an extremely liberal application of the move/swim rules.

Songdragon: that's two rounds of action. It's a move action to draw a weapon, a move action to load a crossbow and a standard action to fire. My understanding of the rules is that you can combine drawing a weapon with a regular move, but Zelena isn't taking a regular move. Technically, rising up enough to shoot over the cover Zelena is using would mean leaving the prone position, also a move action.

If either of you (or anyone else) feels I've miscalculated in some fashion, please, let me know.[/sblock]
 
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[sblock=OOC]Thanks, GE. I was wondering if the air bubble thing would make a difference if he didn't need to worry about keeping his head above water. But then again, swimming for a round or two underwater is not very long either. I would need results of his target's status before opting to use the remaining move action to jump overboard.

BTW, I think SD edited her post, but just because she forgot to update her mini-stats with her crossbow in hand (loaded) maybe should not penalize her. It is reasonable to assume that she would stand watch with it loaded too. Just my opinion though. :p[/sblock]
 

"Just for the record, if anyone wants to question the one I've got stuck over here, I'd say get him quick,cause I think it's about to wear off.". The witch is content to let the other brigands escape as he doubts they will trouble the crew again.

Mini stats [sblock]

Sylvain, 5th level witch
Init. +6; Perception +2

Conditions currently:Bless

AC 13, Touch 13, FF 11
HP: 42/42
CMB +1, CMD 14
Fort. + 3, Ref. +3, Will +4
In Hand. Empty
Spells. 0 level-Daze (DC 16), Detect Magic, Message, Stabilize
1 level-Charm Person (DC 17), Enlarge Person, Burning Hands (DC 16), Shocking Grasp
2 level-Flaming Sphere (DC 17), Hold Person (DC 18)^, Vomit Swarm
3 level-Dispel Magic, Heroism
^means used for the day.

Hexes. None used for the day, other than Fortune on Borric.[/sblock]
 

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