Borric makes a slow, guarded retreat from the behemoth, slogging through riverbottom muck until he can drag himself onto the relatively more solid ground of the mudbank. The Ouhm River Behemoth surges up onto the grass after, snapping at Borric like some sort of rabid creature, dagger-teeth slicing into the steel-wrapped warrior. The slinger squeaks in surprise at the sudden appearance of warrior and beast and almost loses the momentum of his bullet.
"Owbej in a bucket!" the slinger exclaims. Changing his target he flings the lead ball at Borric. Halfling luck is with the slinger and the bullet pings into the joint of Borrics armor wounding the big man. He rapidly loads another bullet into his sling and sets it to spinning.
Though surprised at Borric's appearance the halfling caster begins to cast a spell unaware or uncaring of the danger… The Mageslayer cuts down at the halfling with his guisarme and it is a close thing but the halfling manages to avoid the attack. His spell goes off and Borric's armor begins to get uncomfortably warmer.
Celebfedhiin's leap places her right next to the held halfling. She savages the little slinger then drags him down with a splash. The halfling begins to scream and thrash, sure sign that Sylvain's spell has worn off.
Nathan begins to beckon one of the golden motes but the halfling slinger nearest the held halfling calls out in triumph.
"Got ya now, wizard!" The bullet flies true and strikes the sorcerer solidly eliciting a flinch from Nathan that throws off his calling and saves the halfling from a colorful blast light.
Hastily the slinger loads another bullet. Torn between launching another attack at the wizard or helping his friend who is being savaged by the dog he hesitates then sends the bullet towards Nathan. His aim is way off and the bullet splash into the river far on the other side of the boat.
[sblock=Combat Information]
In order to be able to complete my update I made (or rather, didnt make) Nathans concentration check.
Borric: Heat Metal has been cast upon him; DC 15 Will to negate.
Initiative:
The group
Halfling pirates
Map:
Party Status:
Borric: 14/53 hp remaining; bitten for 17 dmg; bulleted for 7 dmg; Heated?
Nathan: 4/22 hp remaining; bulleted for 6 dmg
Sylvain: 28/42 hp remaining
Zelena: 31/34 hp remaining
Celebfedhiin: 10/13 hp remaining
Abilities Used:
Spells Cast: Zelena: Bless; Nathan: Glitterdust (x2), Magic Missile (x2), Snapdragon Fireworks (x2); Sylvain: Hold Person, Heroism
Conditions in Effect: Party: Bless, Courage; Nathan: Mage Armor; Borric: Air Bubble;
Boat: Difficult Terrain 1/6 rounds.
Enemy Status:
Halfling (unnumbered): 28 damage; glitterdusted 1/4
Halfling 1:
Halfling 2:
Halfling 3: 18 damage; bitten for 5 dmg; knocked prone
Ouhm B:
Map Notes:
Bright light in the golden circles; Dim light beyond.
Scattered trees 20 feet (off map) beyond the grassy mudbanks.
Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.
Brown squares (e.g. H3) are muddy but do not impede movement.
Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.
Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.
Anything farther out is deeper water, all must swim.
[/sblock]
GM: | Everyone is up for Round Eight. | |