GlassEye
Adventurer
After Nathan's mote reveals the caster the sorcerer sends another firework to explode in the area to good effect causing the halfling to reel from the flash of light.
Borric draws back an arrow and waits to see if the halfling is going to cast. The halfling doesn't so Borric fires. The arrow strikes the halfling who squeaks in surprise and pain.
Zelena rises up almost to kneeling and brings her crossbow to bear. The wire twangs, the bolt flies and the halfling caster cries out again as he takes another successful attack.
Apparently feeling the effect of such concentrated fire the halfling caster tosses back what looks to be a potion. With a splash the caster drops even further down into the mud and water and grass of the bank he is hiding behind though ineffectively hiding himself with Nathan's golden smoke clinging to him.
The other two halflings lose their concealed positions when they start whirling their staff-slings. Like their leader they haven't moved from the positions they were last seen.
"I thought you was takin' out the wizard!" The halfling releases and one bullet streaks through the uncomfortably narrow intervening water and strikes the cabin just below Nathan's face showering him with splinters.
"I'm tryin' not to hit the pretty lady in the green dress, ya half-wit! We might could ransom her!" The second bullet streaks through to catch Sylvain on the shoulder with bone-snapping force. "Now lookit what ya made me go an' do!"
[sblock=Combat Information]
If I post something you don't agree with, bring it up before you go edit/delete your post, please. If I'm wrong then there's no need to edit the post in question.
Songdragon: I didn't remember any mention of a crossbow so I went back and read posts from when we entered combat and didn't see that since that post was several days prior to the characters entering combat. My apologies and Zelena's attack stands.
Perrin: When readying an action you state a condition (as you did with your spellcasting/disruption comment). But if your condition is not met before your next turn your action is not taken.
Initiative:
The group
Halfling pirates
Map:

Party Status:
Borric: 50/53 hp remaining
Nathan: 10/22 hp remaining
Sylvain: 28/42 hp remaining; (critical hit 11 dmg.)
Zelena: 31/34 hp remaining
Celebfedhiin: 10/13 hp remaining
Abilities Used:
Spells Cast: Zelena: Bless; Nathan: Glitterdust (x2), Magic Missile, Snapdragon Fireworks; Sylvain: Hold Person
Conditions in Effect: Party: Bless; Nathan: Mage Armor; Borric: Air Bubble; Boat: Difficult Terrain 3/6 rounds.
Enemy Status:
Halfling (unnumbered): 28 damage; dazzled; glitterdusted (drank potion for 14 healing)
Halfling 1:
Halfling 2:
Halfling 3: Held 2/5 rounds remaining
Map Notes:
Bright light in the golden circles; Dim light beyond.
Scattered trees 20 feet (off map) beyond the grassy mudbanks.
Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.
Brown squares (e.g. H3) are muddy but do not impede movement.
Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.
Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.
Anything farther out is deeper water, all must swim.
[/sblock]
Borric draws back an arrow and waits to see if the halfling is going to cast. The halfling doesn't so Borric fires. The arrow strikes the halfling who squeaks in surprise and pain.
Zelena rises up almost to kneeling and brings her crossbow to bear. The wire twangs, the bolt flies and the halfling caster cries out again as he takes another successful attack.
Apparently feeling the effect of such concentrated fire the halfling caster tosses back what looks to be a potion. With a splash the caster drops even further down into the mud and water and grass of the bank he is hiding behind though ineffectively hiding himself with Nathan's golden smoke clinging to him.
The other two halflings lose their concealed positions when they start whirling their staff-slings. Like their leader they haven't moved from the positions they were last seen.
"I thought you was takin' out the wizard!" The halfling releases and one bullet streaks through the uncomfortably narrow intervening water and strikes the cabin just below Nathan's face showering him with splinters.
"I'm tryin' not to hit the pretty lady in the green dress, ya half-wit! We might could ransom her!" The second bullet streaks through to catch Sylvain on the shoulder with bone-snapping force. "Now lookit what ya made me go an' do!"
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If I post something you don't agree with, bring it up before you go edit/delete your post, please. If I'm wrong then there's no need to edit the post in question.
Songdragon: I didn't remember any mention of a crossbow so I went back and read posts from when we entered combat and didn't see that since that post was several days prior to the characters entering combat. My apologies and Zelena's attack stands.
Perrin: When readying an action you state a condition (as you did with your spellcasting/disruption comment). But if your condition is not met before your next turn your action is not taken.
Initiative:
The group
Halfling pirates
Map:

Party Status:
Borric: 50/53 hp remaining
Nathan: 10/22 hp remaining
Sylvain: 28/42 hp remaining; (critical hit 11 dmg.)
Zelena: 31/34 hp remaining
Celebfedhiin: 10/13 hp remaining
Abilities Used:
Spells Cast: Zelena: Bless; Nathan: Glitterdust (x2), Magic Missile, Snapdragon Fireworks; Sylvain: Hold Person
Conditions in Effect: Party: Bless; Nathan: Mage Armor; Borric: Air Bubble; Boat: Difficult Terrain 3/6 rounds.
Enemy Status:
Halfling (unnumbered): 28 damage; dazzled; glitterdusted (drank potion for 14 healing)
Halfling 1:
Halfling 2:
Halfling 3: Held 2/5 rounds remaining
Map Notes:
Bright light in the golden circles; Dim light beyond.
Scattered trees 20 feet (off map) beyond the grassy mudbanks.
Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.
Brown squares (e.g. H3) are muddy but do not impede movement.
Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.
Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.
Anything farther out is deeper water, all must swim.
[/sblock]
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