Seeing the heavy blow Sylvain takes, and that the gnome seems once again to be pinched between Borric and Zelena effectively, Nathan decides to see if he can't do something about the larger threat's luck at avoiding trouble.
The glow at Nathan's crown returns as a swirl of mote-inspired wind whips his cloak about. He calls out in an impressive bellow, "Your every crime calls out for justice, and I will see you feel that punishment ahundredfold!"
[sblock=ooc]Move: to M10
Standard: The swirly glowy stuff is just celestial-blood fluff for Nathan's Intimidate check to demoralize:
Intimidate Baggett (1d20+12=26)[/sblock]
[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0
Conditions: Mage Armor (1 hour), Bless (5 minutes)
In Hand: Sickle
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 5/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 4/5
Wand Charges: 45/47
Heavenly Fire: 7/7 remaining[/sblock]
The glow at Nathan's crown returns as a swirl of mote-inspired wind whips his cloak about. He calls out in an impressive bellow, "Your every crime calls out for justice, and I will see you feel that punishment ahundredfold!"
[sblock=ooc]Move: to M10
Standard: The swirly glowy stuff is just celestial-blood fluff for Nathan's Intimidate check to demoralize:
Intimidate Baggett (1d20+12=26)[/sblock]
[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0
Conditions: Mage Armor (1 hour), Bless (5 minutes)
In Hand: Sickle
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 5/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 4/5
Wand Charges: 45/47
Heavenly Fire: 7/7 remaining[/sblock]