Bacon Bits
Hero
I answered "No".
Does it happen? Yes. Often enough to answer "Yes"? No.
Does it happen? Yes. Often enough to answer "Yes"? No.
My wizard has a single level of Knowledge Cleric, and he took Healing Word as one of his first level Cleric spells. As it's his only healing other than Polymorph and Tiny Hut (which both are not direct healing but pseudo-healing), yes he waits until someone goes down to zero before using it. Because it's so little in the way of hit points it's essentially just a "help X not die right now" emergency spell.I’ve experienced a lot of 5e D&D over the years with players of varied play-styles, and at every level. I have never once seen players purposefully wait to heal someone until they drop to 0 hp, nor has dropping to 0 hp ever felt like a trivial matter.
It makes me wonder if the whole phenomenon is just a white-room scenario that doesn’t actually/usually come up in play.
Or not. My anecdotal experience is probably skewed; for the vast majority of it, I have been the DM and I don’t shy away from attacking PCs while they’re down if it makes sense in the moment (and for the creature doing the attacking). I’m pretty confident in assuming that’s not a universal approach.
My hypothesis, therefore, is that it does happen in some groups (possibly regularly) and (almost) never happens in others. I have no guess on what the ratio is.
Discuss.
I tend to not invite players who’re concerned with optimization and maximizing efficiency to my table. I know it takes all kinds, but that’s exactly what worrying about mechanics over the fantasy gets you. The characters don’t know how many hit points they have nor do they know how much damage the hill giant does. Any decision that’s not based purely in character is meta gaming and outlawed at my table.For those that do not understand why you'd do it: Because it is often the most efficient option.
Wow, your players don't know how many hp their own characters have??I tend to not invite players who’re concerned with optimization and maximizing efficiency to my table. I know it takes all kinds, but that’s exactly what worrying about mechanics over the fantasy gets you. The characters don’t know how many hit points they have nor do they know how much damage the hill giant does. Any decision that’s not based purely in character is meta gaming and outlawed at my table.
FWIW, I have actually run such games before. It works to a point, but there are only so many ways you can describe that they next blow will probably knock you out. After a short while, it became tedious.Wow, your players don't know how many hp their own characters have??
So, I voted yes, but it kinda depends what you mean by whack-a-mole healing. Do my players wait until someone drops to 0 before healing them? Not unless they’re playing a death cleric. Do my players heal characters when they do go to 0, causing them to get back up? Routinely. Being down a party member is a huge action economy hit, so healing unconscious characters back onto their feet is a top priority for my players.I’ve experienced a lot of 5e D&D over the years with players of varied play-styles, and at every level. I have never once seen players purposefully wait to heal someone until they drop to 0 hp, nor has dropping to 0 hp ever felt like a trivial matter.