Does DR protect against falling damage?

This is something my brother would do to me:

DM: You fall 100 feet for 10d6 damage. *rolls* ah, 39!
Me: Ouch! I only have 30 hit points...wait, my special armor gives me DR10/magic! woo hoo!
DM: Well, since you are wearing magical armor on your body, that is what actually strikes your body when you hit the ground. So the magic armor you are wearing penetrates your DR and you take full damage.*
Me: wooooooooooooooosh!
DM: Why are you making wooshing sounds?
Me: That's the sound of you sucking all logic, reason, and fun out of the game.

*Yes, this is ignoring the fact that magic armor doesn't penetrate any kind of DR unless it is enchanted as a weapon. I'm sure if I won this arguement he'd say I fell on my magic weapon...
 

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kenobi65 said:
It's DR that's effective against everything, and can't be bypassed. Barbarians get it, most notably...and in 3.5, to boot.

Right...but it'll only soak 3 points of damage. DR 3/-
So you take 20d6 minus 3 points.

...still not seeing a problem here (besides bad examples :p)
 

Vraille Darkfang said:
So if you fall 50' onto a boulder, you don't get your DR 10.

But, if a hill giant drops a boulder off a cliff 50' above you, you get to take 10 off the top.
If you fall 50ft onto a boulder, you take 5d6 of damage. If a (hill) giant drops a boulder (say 50 pounds) 50ft, (1) how much damage is done? Is it (a) 2d6+7 or (b) just 2d6 (1d6 for 40ft of dropping +1d6 per 10ft)? (2) must the giant make an attack roll and thus be able to critical?

If the answer to (1) is (b), then can the giant throw the boulder down to get 2d6+7? And, if so, can he throw it down from a height of 60ft and do 3d6+7? Etc.?

If the answer to (2) is yes, then how can the giant dropping the boulder can crit, but you falling onto the boulder is different (i.e. no crit)?

The purpose of me asking these questions is to show why the implied meaning behind your statement doesn't hold water.

Vraille Darkfang said:
I envision DR working against blunt, physical trauma. Such as falling, sword stikes, Anivils from the Sky, that sort of thing.
Does that mean that skeleton actually doesn't apply his DR? What kind of damage would a rocky outcropping do? At what point does it go from 'bludgeoning' to 'piercing'? And, although everyone ignored my question, does an adamantine floor overcome DR/adamantine?
 

werk said:
Right...but it'll only soak 3 points of damage. DR 3/-
So you take 20d6 minus 3 points.
Kenoki65 was just answering your question. It didn't seem like he was trying to point out any problem.

werk said:
...still not seeing a problem here (besides bad examples :p)
Are you looking for a problem? ;)
 

Infiniti2000 said:
Kenoki65 was just answering your question. It didn't seem like he was trying to point out any problem.

Exactly. Werk made it sound like he'd never seen that type of DR, and lukelightning (who made the original mention of it) was being sarcastic...yes, taking 3 points off that 20d6 probably doesn't matter much.
 

A skeleton's DR would not protect it from a fall. And if you land on something spikey, the spike damage is determined separately; e.g. 5d6 from the fall and 2d6 from the spikes, since the spikes are adding damage but not reducing any distance from the fall or providing any cushioning. But if you fall into a pile of something like, um, 4-sided dice, I'd say you take regular falling damage but it would be bludgeoning AND piercing (which would still damage a skeleton.

I'm not sure about the adamantine floor situation; I'd probably say no, as only adamantine weapons can penetrate DR, not shields, armor, adamantine-plating on a warforged, etc.

Infiniti2000 said:
Does that mean that skeleton actually doesn't apply his DR? What kind of damage would a rocky outcropping do? At what point does it go from 'bludgeoning' to 'piercing'? And, although everyone ignored my question, does an adamantine floor overcome DR/adamantine?
 

Infiniti2000 said:
Kenoki65 was just answering your question. It didn't seem like he was trying to point out any problem.

Are you looking for a problem? ;)
Yeah, not questioning Kenobi, am questioning the guy saying that he would take no damage from a 200' fall becasue he has DR 3/-
Krelios said:
The Sage is wrong, as he often is. He really should look at the rules first.

Falling damage is not from a weapon or natural attack--the ground doesn't even have to make an attack roll to hit you. It's clear in the description that DR does NOT apply.
That's what I'm questioning.
 

Take a look at this power:

Inertial Barrier
Psychokinesis
Level: Kineticist 4, psychic warrior 4
Display: Auditory and mental
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
Power Points: 7

You create a skin-tight psychokinetic barrier around yourself that resists blows, cuts, stabs, and slashes, as well as providing some protection against falling. You gain damage reduction 5/-. Inertial barrier also absorbs half the damage you take from any fall.
 

Egres said:
You create a skin-tight psychokinetic barrier around yourself that resists blows, cuts, stabs, and slashes, as well as providing some protection against falling. You gain damage reduction 5/-. Inertial barrier also absorbs half the damage you take from any fall.

Note the last sentence.
 

Egres said:
Take a look at this power:

Inertial Barrier
Psychokinesis
Level: Kineticist 4, psychic warrior 4
Display: Auditory and mental
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
Power Points: 7

You create a skin-tight psychokinetic barrier around yourself that resists blows, cuts, stabs, and slashes, as well as providing some protection against falling. You gain damage reduction 5/-. Inertial barrier also absorbs half the damage you take from any fall.
Good point. The writers of the XPH clearly don't think that DR covers "protection against falling."
 

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