Does DR protect against falling damage?

Infiniti2000 said:
It's the same thing as when you consider critical hits, too, as I showed in another example. This just makes it more consistent. If you can be criticalled by that the giant throwing a rock, why can't you be criticalled by falling on it? There's still no difference, right? Isn't the DR argument identical? So, if you apply DR to falling on that rock even though it's not an attack, you should have some chance (whatever that may be) to get critted by that rock, even though it's not an attack.

Hmmm. To be fair if there are things to fall on beyond just the flat surface, you should be making attack rolls with a chance to crit, right? That's how spiked pit traps work...
 

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IanB said:
Hmmm. To be fair if there are things to fall on beyond just the flat surface, you should be making attack rolls with a chance to crit, right? That's how spiked pit traps work...
Perhaps. If you make an attack roll, DR applies and you can crit, simple enough. If you don't make an attack roll, you can't crit and DR doesn't apply. I can't see that it would be logical to have it one way but not the other. :)
 

attack roll implies there is a chance of missing.. ;)

Most people who fall down onto the ground actually hit it.. few miss.. although that is, supposedly, one of the easiest ways to fly. Throw yourself at the ground and miss. But at that point you are attacking with you, and improvised weapon, not with the ground.
 

On a slight tangent, I think there should be some sort of save mechanic involved in falls that could result in a crit...maybe a reflex save and if you roll a 1 you might take double damage...to represent falling on your head, etc.
 

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