Shabe said:...to run and jump at a portcullis teleport 5 squares and then jump the remaining 3 squares of the 40ft moat on the other side.
BendBars/LiftGates said:But it can't be (d), because you can Fey Step straight up. That can't be accomplished by shifting to the Feywild, moving 25 feet upward, and returning to Earth.
Assuming a spherical planet, if you teleport ANYWHERE you're stuffed.Derren said:Warning, logic inside!
If teleportation would preserve the momentum, then teleporting long distances on the N/S axis would be impossible. Because of the rotation of the planet, someone standing at the equator moves a lot faster than someone standing on the pole. So when someone teleports on the N/S axis he would move, depending on the distance, several hundred mph faster or slower than the ground below him which basically means instant splat.
Saeviomagy said:How far downwards results in a temperature change significant enough to brain your damage?
Keltheos said:How about 'whatever interpretation works best for your game and gaming group'?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.