Keltheos said:
How about 'whatever interpretation works best for your game and gaming group'?
(chuckle) We already ruled he could do it. I was just curious if we missed a rule, or if there was agreement in the community one way or the other.
Thank you all very much for your opinions. Seems like there are enough votes for or against it. I think we'll stick with teleportation negates any former momentum. Reasons being:
1) we like to say "yes" whenever possible
2) it makes for fun uses of powers
3) bad guys can do it too
4) as pointed out by someone else here, if it isn't the PCs turn, he can't invoke this particular power, so he'll fall normally in that case -- useful if enemies use powers with forced movement and knock the teleporter off an edge, for example
5) we can always change it if it gets out of control
6) Githyanki racial power (which you can be as a PC it seems) lets you telekinetically fly 5 squares (encounter power, move action), AND you can use it on yourself or an ally -- granted, we're assuming this power halts former momentum too, but it IS mentally controlled, telekinetic, and the fluff description (grin, yea I know) says "safely."
7) our group thinks dwarf racial minor action surge & gnome racial invisibility & doppleganger racial at will minor change shape (yea, we've got one) are superior choices in comparison to other racials; so this levels the playing field for Eladrin in our eyes.