keterys
First Post
Just so I'm clear... people are saying that teleport needs to make you stop falling because otherwise gravity would do all kinds of things to you with conserved momentum?
*staggers* I need a Hong brand Two by Four in here. That's thinking way too hard about it.
RAW: Teleport does not affect the rules for falling. You fell 5 squares. You take 5 squares worth of doing.
Home Rules: Do whatever the heck you want, but please don't make a decision based on the real life physics of teleportation. Seriously.
I'd suggest against teleporting stopping falling damage because it means that as soon as you get an encounter-based teleport (easily done) you can jump down from any distance, whatsoever, which does not sound appropriate for heroic tier play.
Another strike is that this selfsame tactic works in World of Warcraft due to the code behind movement state and I feel no need to encourage people to make _more_ comparisons between WoW and D&D
*staggers* I need a Hong brand Two by Four in here. That's thinking way too hard about it.
RAW: Teleport does not affect the rules for falling. You fell 5 squares. You take 5 squares worth of doing.
Home Rules: Do whatever the heck you want, but please don't make a decision based on the real life physics of teleportation. Seriously.
I'd suggest against teleporting stopping falling damage because it means that as soon as you get an encounter-based teleport (easily done) you can jump down from any distance, whatsoever, which does not sound appropriate for heroic tier play.
Another strike is that this selfsame tactic works in World of Warcraft due to the code behind movement state and I feel no need to encourage people to make _more_ comparisons between WoW and D&D
