Back a few pages, AI did a break down of the various rules to show the availability of magic items. Thank you for that as it seems like something I'd do. I'll probalby go back and read it again for designing my world. It falls flat in one main instance however, that it seems to have more thought put into it than the designers of the game ever did. My appologies to any game designers here, but when such examination is put to the D&D rules for anythign other than combat, it breaks down pretty quickly and can even become self-contradictory. Economics in case point. Price of magic items especially. Do a little figureing or look at real world examples of the wealth that nobles had at the time and it becomes pretty obvious that such nobles could purchase just about any magic item they wanted (especially in a gold economy where such solvent currency isn't in short supply). This would most likely cause a much greater demand for such things than could be supplied and thus drive up the market price to more than double cost price as in the book. Blah. Blah. Blah. (If anybody really wants to hear more I could start a thread on fantasy world economics.)