Don't Hurt me but I think I love 3.5

3.5 is good. All day spell nerfs is good. Haste and Harm changes are good. Lack of more high level feats is greatly disappointing.

AU is bad. Im sorry but i dont understand all the Monty gushing. You folks did see his Alt-Ranger right!? You know Monty's Munchkinranger that could do everything a fighter, ranger, and rogue could do all rolled into one class. Some of his ideas are interesting by why on earth would i want to play in a campaign world were somebody has to resort to animalistic and giant races?
 

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Honestly, every change I've seen them make has struck me as a good idea, and I'm looking forward to it. What bothers me is what they're not changing.

Monks and Paladins still have stupid multiclass restrictions.

While every other race (except Humans) are getting more cool abilities, the two weakest core PC races, the Half Elf and Half Orc, are being left alone (because, according to the playtesters, they're already balanced. WTF?)

If only they'd fix these two things, I'd be completely satisfied with the new edition.
 

I like 3.5 e thus far.

1) Archer nerf

2) Buff nerf

3) Poly nerf

4) Haste nerf

Were all houseruled in our latest campaign one way or another. Well not buff nerf, but its still a good idea, depending on execution though. I'm tired of every day in adventurers life beginning with "I cast my hour / level boosts lessee .. empowered Bull's Strength, Cat's Grace, Empowered Endurance.."
 



Every change I've heard so far sounds good. I just wish they put a tactics section like the one for the Pit Fiend in the description of each single monster...
 

Zappo said:
Every change I've heard so far sounds good. I just wish they put a tactics section like the one for the Pit Fiend in the description of each single monster...
I think they said that was one of the big changes for the MM.
Most of what I've heard about 3.5, I like.
 


zoroaster100 said:
Overall I am looking forward to most changes in 3.5. My main gripe is with the Mystic Theurge, which I think is not a good solution to spellcaster multiclassing problems.

Class and races (and especially prestige classes) don't bother me as much, as AFAIAC those are just prepackaged setting elements to be changed at a whim.

I bugs me a little more when there are problems with the way that the game is played.
 

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