Because any DM with half the capability of a monkey can remove it in an instant. *Adding* something like that, on the other hand, is more difficult.Psion said:Why, oh why, didn't they nix those stupid paladin and monk limitations?
You have that backwards. Such rules are setting material, and not at all appropriate for a setting-free rulebook.arnwyn said:Because any DM with half the capability of a monkey can remove it in an instant. *Adding* something like that, on the other hand, is more difficult.
It would behoove you--and everyone else--to give the whole set of revised rules a fair shake before hacking away at it with house rules. Play with the game as written for a while; this way you'll have an informed opinion based on practical gameplay, and that means that what house rules you make will be more likely to do what you intend for them to do--no more, no less--with less of a chance that your players will balk.I don't think *everything* is super-wonderful for 3.5, but to me, I'm quite happy with the vast majority of it. The new PrC's are close the point of idiocy for my campaign, but easy to ignore, and the "everything is square" facing has been quickly ignored. The nerfing of spells, though, has been particularly appreciated. Great stuff.