Dragonlance Dragonlance "Reimagined".

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"Yo Soth, hell of a game of cards last night. What's that favor you wanted to ask me?"

Soth: Can I ride your Dragon into battle???

Scores a Nat 20 on the Persuasion Roll

"Sure thing bud. Oh, take this legion of Draconians with ya too!"

Everybody at the table looks at the DM

DM: What, he rolled very well!
 

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The more I think about the more the changes take AWAY from several of the iconic female characters just seems wrong.

If the gods never left then Goldmoon doesnt bring clerical magic back. Not to mention Mishakal a female goddess (of healing) being the first "good" god to bring her powers back to the world.

If Soth attacks Palanthas leading dragons and draconians takes away from Kitara the only female Dragon Highlord.

If the Knights aren't sexist and xenophobic takes away Laurana and possibly her becoming the Golden General (and some major character growth) which is pivotal in the War of the Lance.
 

If the Knights aren't sexist and xenophobic takes away Laurana and possibly her becoming the Golden General (and some major character growth) which is pivotal in the War of the Lance.
We'll see how they're portrayed in the game setting materials, but in the new book - the knights are still clearly sexist!
 

We'll see how they're portrayed in the game setting materials, but in the new book - the knights are still clearly sexist!
The new game stuff blurbs says one of the main NPCs is a female Knight of Solomnia, which didn't exist during the War of the Lance. Not officially anyways, nothing stops someone from putting on their fathers armor and calling themselves a Knight, I suppose.
 

What exactly about Dragonlance do you want back, if you don't care what setting changes they make?
What exactly about my post have you read that make you say i don't care what setting changes they make?

I am interested to see what they reimagine and how so as well as all the unique features of the setting itself that will be back.
 

Lore is system-agnostic. You can port over whatever you want from 1st-4th and the various Basic incarnations. But rules are a lot harder.
That is true. But if you have very specific ideas about how the rules should work... you're better off putting in the harder work yourself and getting what you want right now, rather than waiting 2 or more years for WotC to get around to it and only to find out you don't like the design decisions they made.

Learning how to create your own house rules is one of the best things a DM can learn. Because it will allow you to always be able to play the version of D&D that you want.
 
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The more I think about the more the changes take AWAY from several of the iconic female characters just seems wrong.

If the gods never left then Goldmoon doesnt bring clerical magic back. Not to mention Mishakal a female goddess (of healing) being the first "good" god to bring her powers back to the world.

If Soth attacks Palanthas leading dragons and draconians takes away from Kitara the only female Dragon Highlord.

If the Knights aren't sexist and xenophobic takes away Laurana and possibly her becoming the Golden General (and some major character growth) which is pivotal in the War of the Lance.
In all honesty, none of those characters should even exist in their new version (well, except perhaps Kit).

Dragonlance, like Star Wars (and Dark Sun), suffers from the big problem that there is very clearly a singular main story, and that story is resolved almost entirely by a specific band of heroes. That's good for fiction, but it's far from ideal for the game - do your PCs really want to just be the sideshow to the main event?

So if they're going to the trouble of reimagining the setting, they should also remove those iconic characters, to create as much space as possible for the PCs to be the heroes of the setting.
 


In all honesty, none of those characters should even exist in their new version (well, except perhaps Kit).

Dragonlance, like Star Wars (and Dark Sun), suffers from the big problem that there is very clearly a singular main story, and that story is resolved almost entirely by a specific band of heroes. That's good for fiction, but it's far from ideal for the game - do your PCs really want to just be the sideshow to the main event?

So if they're going to the trouble of reimagining the setting, they should also remove those iconic characters, to create as much space as possible for the PCs to be the heroes of the setting.
Not necessarily, you can get a lot out of stories where the PCs are the ones who enable the story heroes to do what they do, instead of being the rubes who the main fiction characters send on obnoxious side missions (looking at you, FR). Rogue One is a great example - If Jyn and her group ("the PCs") didn't steal the plans off Scariff, Luke would have never have even gotten to take his shot.
 

The more I think about the more the changes take AWAY from several of the iconic female characters just seems wrong.

If the gods never left then Goldmoon doesnt bring clerical magic back. Not to mention Mishakal a female goddess (of healing) being the first "good" god to bring her powers back to the world.

If Soth attacks Palanthas leading dragons and draconians takes away from Kitara the only female Dragon Highlord.

If the Knights aren't sexist and xenophobic takes away Laurana and possibly her becoming the Golden General (and some major character growth) which is pivotal in the War of the Lance.
I don't find the original take very enabling, just obnoxious. Heroes are heroes because of their actions, not because of how they are different from everybody else. I'd rather leave the patriarchal garbage of the 80's in the bin.
 

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