grufflehead
First Post
A while back a user called Lorath was asking for advice about running an IH Gemmell game but the thread seems to have died so I don't know how (s)he got on with it.
I've had a hankering to do Gemmell for years, and originally was going to use the HERO system. I probably never got it off the ground as hardly anybody I knew was familiar with it, nor the Gemmell books so most of the 'point' of it would have been lost on them.
I don't have all of the sourcebooks you mentioned but I have got IH (although haven't as yet managed to get a chance to play it). From my reading of it, it did seem to suit the style of the books with a minimum of extra work, being essentially low magic with a high emphasis on combat. As others have said, the classes are a good fit as are the extended feat chains and skill sets, and although the one spellcasting class is not the best it does work well for NPCs (and the villain classes are nice too).
If you are up to speed with all of the material (3 e-books for about $25 is pretty reasonable) then modelling things like Joinings, the Vire, demon summoning sorcerors should be achievable. Although my impression from the main book is that magic items were to be totally done away with, things like the Sipstrassi stones (not strictly Drenai I know) would be easy to fit in - in fact a little limited use buffing that allows the PCs' weapons to affect demons and other supernatural creatures seems like an highly desirable add-on.
Now of course you've got me wondering what classes the majority of the main named characters would be Druss? A Mighty Build Berserker with Cleave Mastery? Waylander? An Executioner? Chareos - Weapon Master, Finn and Maggrig - Archers, Mannanan (KoDR) might be Hunter/Armiger/Man at Arms, Tenaka Khan maybe Executioner/Hunter.
I'd like to hear how you get on with it (on or off list). I've got limited access to a PC but I'd be delighted to bounce any ideas around if you plump for IH in the end.
I've had a hankering to do Gemmell for years, and originally was going to use the HERO system. I probably never got it off the ground as hardly anybody I knew was familiar with it, nor the Gemmell books so most of the 'point' of it would have been lost on them.
I don't have all of the sourcebooks you mentioned but I have got IH (although haven't as yet managed to get a chance to play it). From my reading of it, it did seem to suit the style of the books with a minimum of extra work, being essentially low magic with a high emphasis on combat. As others have said, the classes are a good fit as are the extended feat chains and skill sets, and although the one spellcasting class is not the best it does work well for NPCs (and the villain classes are nice too).
If you are up to speed with all of the material (3 e-books for about $25 is pretty reasonable) then modelling things like Joinings, the Vire, demon summoning sorcerors should be achievable. Although my impression from the main book is that magic items were to be totally done away with, things like the Sipstrassi stones (not strictly Drenai I know) would be easy to fit in - in fact a little limited use buffing that allows the PCs' weapons to affect demons and other supernatural creatures seems like an highly desirable add-on.
Now of course you've got me wondering what classes the majority of the main named characters would be Druss? A Mighty Build Berserker with Cleave Mastery? Waylander? An Executioner? Chareos - Weapon Master, Finn and Maggrig - Archers, Mannanan (KoDR) might be Hunter/Armiger/Man at Arms, Tenaka Khan maybe Executioner/Hunter.
I'd like to hear how you get on with it (on or off list). I've got limited access to a PC but I'd be delighted to bounce any ideas around if you plump for IH in the end.