Kelleris said:Okay, "I'm sorry" time. This week's been really unpleasant on my end, and the slowness has been compounded by a poor organization as far as the combat goes. As a result, We've only gotten through two combat rounds this week, when it should have been more like four or five. My apologies to you all, and I'm going to be a little more organized about this in the future.
This is how it will go: after I post the results of this combat round, I will give a short description of what the NPCs are doing in the OOC thread. That's no guarantee that I won't need to ask for changed combat actions, but it should help with this "who's waiting for who to post?" nonsense.
More immediately, I need an action from Narine and a standard action from Kestral.
EDIT: Crap. I had the post all typed up, and then I lost both the post and the edited map. *sigh*
Isn't that a full-round action (prepare to throw splash-weapon, provoking AoO), an attack (throw splash weapon), and a move action (they have nowhere to take a 5-foot step away from me)?Kelleris said:The two guards on Cagthail will be drawing a fun little item called an "elemental cluster", and tossing it at him while moving back a bit for some breathing room. It's basically a vial of alchemist's fire, combined with an additional d6er for each element. At least you have cold resistance...
if I get an AoO when they move away, can I use that to knock away the clusters or don't they pull them out until they've moved away?Seems like they're doing just this to us, perhaps they even use telepathy. Of course, we haven't really talked much to each other either...DemonWolfZero said:Maybe we can creep them out by entering combat without making a sound except slashing, breathing and blasting, eh?